/external/deqp/framework/common/ |
tcuTexture.cpp | 109 float q = deFloatFrac(f); [all...] |
tcuFuzzyImageCompare.cpp | 137 float a = deFloatFrac(u-0.5f); 138 float b = deFloatFrac(v-0.5f);
|
tcuVectorUtil.hpp | 121 float q = deFloatFrac(a); 457 TCU_DECLARE_VECTOR_UNARY_FUNC(fract, deFloatFrac)
|
/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 200 return tcu::Vec2(deFloatFrac(gx), deFloatFrac(gy));
|
/external/deqp/modules/gles2/functional/ |
es2fShaderConstExprTests.cpp | 110 {"fract", "fract(${T} (17.75))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFrac(17.75f) },
|
es2fTextureUnitTests.cpp | 439 if (de::abs(lodMax) < threshold || (lodMax > 0.0f && de::abs(deFloatFrac(lodMax) - 0.5f) < threshold) || 440 de::abs(lodMin) < threshold || (lodMin > 0.0f && de::abs(deFloatFrac(lodMin) - 0.5f) < threshold) || [all...] |
es2fVertexTextureTests.cpp | 88 return deFloatFloor(y) + deFloatFrac(y)*(1.0f-strictness) + strictness*0.5f - 0.5f + targetFraction; [all...] |
/external/deqp/framework/delibs/debase/ |
deMath.h | 88 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); }
|
/external/deqp/modules/gles3/functional/ |
es3fShaderCommonFunctionTests.cpp | 598 const float q = deFloatFrac(v); [all...] |
es3fShaderConstExprTests.cpp | 122 {"fract", "fract(${T} (17.75))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFrac(17.75f) },
|
es3fTextureUnitTests.cpp | 595 if (de::abs(lodMax) < threshold || (lodMax > 0.0f && de::abs(deFloatFrac(lodMax) - 0.5f) < threshold) || 596 de::abs(lodMin) < threshold || (lodMin > 0.0f && de::abs(deFloatFrac(lodMin) - 0.5f) < threshold) || [all...] |
es3fVertexTextureTests.cpp | 106 return deFloatFloor(y) + deFloatFrac(y)*(1.0f-strictness) + strictness*0.5f - 0.5f + targetFraction; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderCommonFunctionTests.cpp | 629 const float q = deFloatFrac(v); [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 311 const float texGradientPosX = deFloatFrac((float)x * 2.0f / (float)TEST_CANVAS_SIZE); 312 const float texGradientPosY = deFloatFrac((float)y * 2.0f / (float)TEST_CANVAS_SIZE); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 319 const float texGradientPosX = deFloatFrac((float)x * 2.0f / (float)TEST_CANVAS_SIZE); 320 const float texGradientPosY = deFloatFrac((float)y * 2.0f / (float)TEST_CANVAS_SIZE); [all...] |
/external/deqp/modules/glshared/ |
glsRasterizationTestUtil.cpp | [all...] |