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    Searched refs:deFloatFrac (Results 1 - 16 of 16) sorted by null

  /external/deqp/framework/common/
tcuTexture.cpp 109 float q = deFloatFrac(f);
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tcuFuzzyImageCompare.cpp 137 float a = deFloatFrac(u-0.5f);
138 float b = deFloatFrac(v-0.5f);
tcuVectorUtil.hpp 121 float q = deFloatFrac(a);
457 TCU_DECLARE_VECTOR_UNARY_FUNC(fract, deFloatFrac)
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 200 return tcu::Vec2(deFloatFrac(gx), deFloatFrac(gy));
  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 110 {"fract", "fract(${T} (17.75))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFrac(17.75f) },
es2fTextureUnitTests.cpp 439 if (de::abs(lodMax) < threshold || (lodMax > 0.0f && de::abs(deFloatFrac(lodMax) - 0.5f) < threshold) ||
440 de::abs(lodMin) < threshold || (lodMin > 0.0f && de::abs(deFloatFrac(lodMin) - 0.5f) < threshold) ||
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es2fVertexTextureTests.cpp 88 return deFloatFloor(y) + deFloatFrac(y)*(1.0f-strictness) + strictness*0.5f - 0.5f + targetFraction;
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  /external/deqp/framework/delibs/debase/
deMath.h 88 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); }
  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 598 const float q = deFloatFrac(v);
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es3fShaderConstExprTests.cpp 122 {"fract", "fract(${T} (17.75))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFrac(17.75f) },
es3fTextureUnitTests.cpp 595 if (de::abs(lodMax) < threshold || (lodMax > 0.0f && de::abs(deFloatFrac(lodMax) - 0.5f) < threshold) ||
596 de::abs(lodMin) < threshold || (lodMin > 0.0f && de::abs(deFloatFrac(lodMin) - 0.5f) < threshold) ||
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es3fVertexTextureTests.cpp 106 return deFloatFloor(y) + deFloatFrac(y)*(1.0f-strictness) + strictness*0.5f - 0.5f + targetFraction;
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  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp 629 const float q = deFloatFrac(v);
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 311 const float texGradientPosX = deFloatFrac((float)x * 2.0f / (float)TEST_CANVAS_SIZE);
312 const float texGradientPosY = deFloatFrac((float)y * 2.0f / (float)TEST_CANVAS_SIZE);
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 319 const float texGradientPosX = deFloatFrac((float)x * 2.0f / (float)TEST_CANVAS_SIZE);
320 const float texGradientPosY = deFloatFrac((float)y * 2.0f / (float)TEST_CANVAS_SIZE);
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  /external/deqp/modules/glshared/
glsRasterizationTestUtil.cpp     [all...]

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