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    Searched refs:depthStencilBuffer (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
Framebuffer.cpp 194 void Framebuffer::setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer)
196 FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
208 mStencilbuffer = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
281 FramebufferAttachment *depthstencilbuffer = mDepthbuffer;
283 if (!depthstencilbuffer)
285 depthstencilbuffer = mStencilbuffer;
288 return depthstencilbuffer;
634 DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
645 Renderbuffer *depthStencilBuffer = new Renderbuffer(0, depthStencil);
649 mDepthbuffer = (depthStencilFormatInfo.depthBits != 0 ? new RenderbufferAttachment(GL_DEPTH_ATTACHMENT, depthStencilBuffer) : NULL)
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Framebuffer.h 30 class DepthStencilbuffer;
47 void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer);
105 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 140 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorBuffer = 0, deUint32 depthStencilBuffer = 0);
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