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    Searched refs:depthStencilDesc (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
PixelTransfer11.cpp 60 D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
61 depthStencilDesc.DepthEnable = true;
62 depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
63 depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
64 depthStencilDesc.StencilEnable = FALSE;
65 depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
66 depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
67 depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
68 depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
69 depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP
    [all...]
Blit11.cpp 259 D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
260 depthStencilDesc.DepthEnable = true;
261 depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
262 depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
263 depthStencilDesc.StencilEnable = FALSE;
264 depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
265 depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
266 depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
267 depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
268 depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP
    [all...]
SwapChain11.cpp 261 D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilDesc;
262 depthStencilDesc.Format = depthBufferFormatInfo.dsvFormat;
263 depthStencilDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
264 depthStencilDesc.Flags = 0;
265 depthStencilDesc.Texture2D.MipSlice = 0;
267 result = device->CreateDepthStencilView(mDepthStencilTexture, &depthStencilDesc, &mDepthStencilDSView);

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