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Searched
refs:dsDesc
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.cpp
518
D3D11_DEPTH_STENCIL_DESC
dsDesc
= { 0 };
519
dsDesc
.DepthEnable = dsKey.clearDepth ? TRUE : FALSE;
520
dsDesc
.DepthWriteMask = dsKey.clearDepth ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
521
dsDesc
.DepthFunc = D3D11_COMPARISON_ALWAYS;
522
dsDesc
.StencilEnable = dsKey.clearStencil ? TRUE : FALSE;
523
dsDesc
.StencilReadMask = 0;
524
dsDesc
.StencilWriteMask = dsKey.stencilWriteMask;
525
dsDesc
.FrontFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
526
dsDesc
.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
527
dsDesc
.FrontFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE
[
all
...]
RenderStateCache.cpp
328
D3D11_DEPTH_STENCIL_DESC
dsDesc
= { 0 };
329
dsDesc
.DepthEnable = dsState.depthTest ? TRUE : FALSE;
330
dsDesc
.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask);
331
dsDesc
.DepthFunc = gl_d3d11::ConvertComparison(dsState.depthFunc);
332
dsDesc
.StencilEnable = dsState.stencilTest ? TRUE : FALSE;
333
dsDesc
.StencilReadMask = gl_d3d11::ConvertStencilMask(dsState.stencilMask);
334
dsDesc
.StencilWriteMask = gl_d3d11::ConvertStencilMask(dsState.stencilWritemask);
335
dsDesc
.FrontFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilFail);
336
dsDesc
.FrontFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthFail);
337
dsDesc
.FrontFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthPass)
[
all
...]
Completed in 254 milliseconds