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    Searched refs:dsState (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderStateCache.cpp 280 std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &dsState)
285 MurmurHash3_x86_32(&dsState, sizeof(gl::DepthStencilState), seed, &hash);
294 gl::Error RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState)
301 DepthStencilStateMap::iterator keyIter = mDepthStencilStateCache.find(dsState);
329 dsDesc.DepthEnable = dsState.depthTest ? TRUE : FALSE;
330 dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask);
331 dsDesc.DepthFunc = gl_d3d11::ConvertComparison(dsState.depthFunc);
332 dsDesc.StencilEnable = dsState.stencilTest ? TRUE : FALSE;
333 dsDesc.StencilReadMask = gl_d3d11::ConvertStencilMask(dsState.stencilMask);
334 dsDesc.StencilWriteMask = gl_d3d11::ConvertStencilMask(dsState.stencilWritemask)
    [all...]
RenderStateCache.h 39 gl::Error getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState);
80 static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState);
Clear11.cpp 365 ID3D11DepthStencilState *dsState = getDepthStencilState(clearParams);
419 deviceContext->OMSetDepthStencilState(dsState, stencilClear);
535 ID3D11DepthStencilState* dsState = NULL;
536 HRESULT result = device->CreateDepthStencilState(&dsDesc, &dsState);
537 if (FAILED(result) || !dsState)
543 mClearDepthStencilStates[dsKey] = dsState;
545 return dsState;

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