/external/deqp/modules/gles2/functional/ |
es2fShaderOperatorTests.cpp | 744 void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } function in namespace:deqp::gles2::Functional [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderOperatorTests.cpp | 1097 void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } function in namespace:deqp::gles3::Functional [all...] |