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    Searched refs:fDeviceContext (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/win/
SkNativeGLContext_win.cpp 29 , fDeviceContext(NULL)
44 if (fWindow && fDeviceContext) {
45 ReleaseDC(fWindow, fDeviceContext);
46 fDeviceContext = 0;
87 if (!(fDeviceContext = GetDC(fWindow))) {
98 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType);
104 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))) {
109 dc = fDeviceContext;
112 ReleaseDC(fWindow, fDeviceContext);
113 fDeviceContext = 0
    [all...]
  /external/chromium_org/third_party/skia/platform_tools/nacl/src/
nacl_hello.cpp 74 fDeviceContext.PaintImageData(fImage, pp::Point(0, 0));
77 fDeviceContext.Flush(pp::CompletionCallback(&FlushCallback, this));
93 fDeviceContext = pp::Graphics2D(this, pp::Size(fWidth, fHeight), false);
94 if (!BindGraphics(fDeviceContext)) {
120 pp::Graphics2D fDeviceContext;
nacl_debugger.cpp 142 fDeviceContext.PaintImageData(fImage, pp::Point(0, 0));
145 fDeviceContext.Flush(pp::CompletionCallback(&FlushCallback, this));
162 fDeviceContext = pp::Graphics2D(this, pp::Size(fWidth, fHeight), false);
163 if (!BindGraphics(fDeviceContext)) {
189 pp::Graphics2D fDeviceContext;
  /external/chromium_org/third_party/skia/include/gpu/gl/
SkNativeGLContext.h 102 HDC fDeviceContext;

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