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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
29 glAttachShader(program, fragmentShader);
33 glDeleteShader(fragmentShader);
attach_shader_nine.cpp 26 GLuint fragmentShader = 0;
28 glAttachShader(program, fragmentShader);
32 glDeleteShader(fragmentShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29 glAttachShader(program, fragmentShader);
42 glDeleteShader(fragmentShader);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
30 glAttachShader(program, fragmentShader);
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /external/deqp/framework/randomshaders/
rsgProgramGenerator.hpp 39 void generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
rsgTest.cpp 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT);
54 generator.generate(programParams, vertexShader, fragmentShader);
57 std::cout << "Fragment shader:\n--\n" << fragmentShader.getSource() << "--\n";
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
70 executor.execute(vertexShader, fragmentShader, uniformValues);
rsgProgramGenerator.cpp 44 Shader& fragmentShader)
55 shaderGen.generate(programParams.fragmentParameters, fragmentShader, emptyOutputs);
63 const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and dEQP_Position are handled in ShaderGenerator
71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms();
rsgProgramExecutor.hpp 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
37 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38 GLES20.glAttachShader(mProgram, fragmentShader);
RendererOneShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67 GLES20.glAttachShader(mProgram, fragmentShader);
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DynamicHLSL.h 61 int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader,
69 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
76 std::string generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
93 void defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map<int, gl::VariableLocation> *programOutputVars) const;
94 std::string generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
DynamicHLSL.cpp 228 int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader,
235 fragmentShader->resetVaryingsRegisterAssignment();
239 std::vector<gl::PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
667 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
679 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
680 bool usesFragColor = fragmentShader->mUsesFragColor;
681 bool usesFragData = fragmentShader->mUsesFragData;
682 bool usesFragCoord = fragmentShader->mUsesFragCoord;
683 bool usesPointCoord = fragmentShader->mUsesPointCoord;
703 const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3)
    [all...]
  /external/chromium_org/third_party/angle/tests/angle_tests/
GLSLTest.cpp 105 void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader)
194 fragmentShader->clear();
195 fragmentShader->append("precision highp float;\n");
196 fragmentShader->append(varyingDeclaration);
197 fragmentShader->append("\nvoid main() \n{ \n\tvec4 retColor = vec4(0,0,0,0);\n");
202 fragmentShader->append("\tretColor += vec4(");
206 fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying));
212 fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying));
216 fragmentShader->append("0.0, 0.0, 0.0, 0.0);\n");
219 fragmentShader->append("\tretColor += vec4(")
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
73 << sglr::pdec::FragmentSource(fragmentShader.getSource());
81 for (vector<rsg::ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.getInputs().end(); ++fragInIter)
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
99 generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms);
131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms))
134 , m_fragmentShader (fragmentShader)
138 , m_fragColorVar (findShaderOutputByLocation(fragmentShader, 0)
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glsRandomShaderProgram.hpp 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 119 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) {
120 if (vertexShader == 0 || fragmentShader == 0) {
128 glAttachShader(program, fragmentShader);
281 GLuint fragmentShader =
283 NSAssert(fragmentShader, @"failed to create fragment shader");
284 _program = CreateProgram(vertexShader, fragmentShader);
289 if (fragmentShader) {
290 glDeleteShader(fragmentShader);
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 136 deUint32 fragmentShader = 0;
149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
158 gl.compileShader(fragmentShader);
178 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
179 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
183 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
190 gl.attachShader(program, fragmentShader);
220 gl.deleteShader(fragmentShader);
233 if (fragmentShader)
    [all...]
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 88 int fragmentShader = MyGLRenderer.loadShader(
93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
Square.java 96 int fragmentShader = MyGLRenderer.loadShader(
102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 62 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
64 , fragmentShader (fragmentShader_)
70 const FragmentShader* fragmentShader;

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