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    Searched refs:fragmentSources (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsShaderLibrary.cpp 1058 vector<string> fragmentSources;
1098 case TOKEN_FRAGMENT: fragmentSources.push_back(source); break;
1118 program.fragmentSources.swap(fragmentSources);
1140 vector<string> fragmentSources;
1188 case TOKEN_FRAGMENT: fragmentSources.push_back(source); break;
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glsShaderLibraryCase.hpp 149 std::vector<std::string> fragmentSources;
160 std::vector<std::string> fragmentSources;
glsShaderLibraryCase.cpp 209 retVal.fragmentSources.push_back(sharedSource);
338 DE_ASSERT(specification.fragmentSources.empty());
347 DE_ASSERT(specification.fragmentSources.size() == 1);
358 program.spec.fragmentSources = specification.fragmentSources;
387 DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0) || !specification.programs[pipelineProgramNdx].fragmentSources.empty());
434 specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[programNdx].spec.requirements);
455 m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.fragmentSources[0].c_str(), valueBlock));
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