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Searched
refs:fragmentSources
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/glshared/
glsShaderLibrary.cpp
1058
vector<string>
fragmentSources
;
1098
case TOKEN_FRAGMENT:
fragmentSources
.push_back(source); break;
1118
program.
fragmentSources
.swap(
fragmentSources
);
1140
vector<string>
fragmentSources
;
1188
case TOKEN_FRAGMENT:
fragmentSources
.push_back(source); break;
[
all
...]
glsShaderLibraryCase.hpp
149
std::vector<std::string>
fragmentSources
;
160
std::vector<std::string>
fragmentSources
;
glsShaderLibraryCase.cpp
209
retVal.
fragmentSources
.push_back(sharedSource);
338
DE_ASSERT(specification.
fragmentSources
.empty());
347
DE_ASSERT(specification.
fragmentSources
.size() == 1);
358
program.spec.
fragmentSources
= specification.
fragmentSources
;
387
DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0) || !specification.programs[pipelineProgramNdx].
fragmentSources
.empty());
434
specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.
fragmentSources
, valueBlock, m_programs[programNdx].spec.requirements);
455
m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.
fragmentSources
[0].c_str(), valueBlock));
[
all
...]
Completed in 109 milliseconds