/external/chromium_org/third_party/angle/src/libGLESv2/ |
Framebuffer.h | 52 FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
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Framebuffer.cpp | 258 FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const 320 return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0); 727 return getColorbuffer(0);
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validationES.cpp | 535 GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat(); 588 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment); [all...] |
Context.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 361 deUint32 getColorbuffer (void) const { return m_colorbuffer; } 609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); 902 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()); 977 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); [all...] |
es2fDepthTests.cpp | 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fStencilTests.cpp | 343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fClippingTests.cpp | 519 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 654 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fTextureUnitTests.cpp | 804 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fTextureSpecificationTests.cpp | 433 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
Blit9.cpp | 215 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); 251 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
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Image9.cpp | 461 gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0);
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Renderer9.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fFboTestCase.cpp | 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fStencilTests.cpp | 346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fClippingTests.cpp | 522 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 657 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es3fTextureUnitTests.cpp | [all...] |
es3fFboRenderTest.cpp | 145 deUint32 getColorBuffer (void) const { return m_colorBuffer; } 471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); 655 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorBuffer(), 0); 659 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getColorBuffer()); 725 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); 954 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); 956 context.bindTexture(GL_TEXTURE_2D, fboB.getColorBuffer()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.cpp | 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es31fTextureSpecificationTests.cpp | 156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
Clear11.cpp | 211 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
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Renderer11.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 387 , context (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer())
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 588 rr::MultisamplePixelBufferAccess getColorbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_colorbuffer.getAccess()); } [all...] |