/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
ProgramBinaryTest.cpp | 72 glDrawArrays(GL_POINTS, 0, 1); 83 glDrawArrays(GL_POINTS, 0, 1);
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DrawBuffersTest.cpp | 210 glDrawArrays(GL_TRIANGLES, 0, 3); 240 glDrawArrays(GL_TRIANGLES, 0, 3); 268 glDrawArrays(GL_TRIANGLES, 0, 3);
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_virtual_contexts_unittest.cc | 142 glDrawArrays(GL_TRIANGLES, 0, 6); 211 glDrawArrays(GL_TRIANGLES, 0, 6); 218 glDrawArrays(GL_TRIANGLES, 0, 6); 248 glDrawArrays(GL_TRIANGLES, 0, 6); 258 glDrawArrays(GL_TRIANGLES, 0, 6); 286 glDrawArrays(GL_TRIANGLES, 0, 6); 295 glDrawArrays(GL_TRIANGLES, 0, 6);
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gl_stream_draw_unittest.cc | 76 glDrawArrays(GL_TRIANGLES, 0, 6); 79 glDrawArrays(GL_TRIANGLES, 0, 6); 147 glDrawArrays(GL_TRIANGLES, 0, 6); 151 glDrawArrays(GL_TRIANGLES, 0, 6);
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gl_program_unittest.cc | 122 glDrawArrays(GL_TRIANGLES, 0, 6); 159 glDrawArrays(GL_TRIANGLES, 0, 6);
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gl_chromium_framebuffer_multisample_unittest.cc | 133 glDrawArrays(GL_TRIANGLES, 0, 3);
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gl_unittest.cc | 91 glDrawArrays(GL_TRIANGLES, 0, 6);
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occlusion_query_unittest.cc | 67 glDrawArrays(GL_TRIANGLES, 0, 6);
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/external/deqp/modules/gles2/functional/ |
es2fNegativeVertexArrayApiTests.cpp | 126 ES2F_ADD_API_CASE(draw_arrays, "Invalid glDrawArrays() usage", 132 glDrawArrays(-1, 0, 1); 137 glDrawArrays(GL_POINTS, 0, -1); 146 glDrawArrays(GL_POINTS, 0, 1); 154 ES2F_ADD_API_CASE(draw_arrays_invalid_program, "Invalid glDrawArrays() usage", 159 glDrawArrays(-1, 0, 1); 164 glDrawArrays(GL_POINTS, 0, -1); 173 glDrawArrays(GL_POINTS, 0, 1); 179 ES2F_ADD_API_CASE(draw_arrays_incomplete_primitive, "Invalid glDrawArrays() usage", 185 glDrawArrays(-1, 0, 1) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
TexturedMeshNode.cpp | 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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PerspectiveMeshNode.cpp | 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/external/chromium_org/third_party/angle/samples/angle/hello_triangle/ |
HelloTriangle.cpp | 85 glDrawArrays(GL_TRIANGLES, 0, 3);
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/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Triangle.java | 77 gl.glDrawArrays( // draw shape:
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/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 123 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneShaderTest.java | 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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RendererThreeShaderTest.java | 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES2.cpp | 140 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
importgl.h | 87 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 139 #define glDrawArrays FNPTR(glDrawArrays)
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importgl.c | 130 IMPORT_FUNC(glDrawArrays);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 108 glDrawArrays(GL_TRIANGLES, 0, 3); 109 checkGlError("glDrawArrays");
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 51 {"glDrawArrays", (void*)glDrawArrays},
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