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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /external/chromium_org/third_party/angle/tests/angle_tests/
ProgramBinaryTest.cpp 72 glDrawArrays(GL_POINTS, 0, 1);
83 glDrawArrays(GL_POINTS, 0, 1);
DrawBuffersTest.cpp 210 glDrawArrays(GL_TRIANGLES, 0, 3);
240 glDrawArrays(GL_TRIANGLES, 0, 3);
268 glDrawArrays(GL_TRIANGLES, 0, 3);
  /external/chromium_org/gpu/command_buffer/tests/
gl_virtual_contexts_unittest.cc 142 glDrawArrays(GL_TRIANGLES, 0, 6);
211 glDrawArrays(GL_TRIANGLES, 0, 6);
218 glDrawArrays(GL_TRIANGLES, 0, 6);
248 glDrawArrays(GL_TRIANGLES, 0, 6);
258 glDrawArrays(GL_TRIANGLES, 0, 6);
286 glDrawArrays(GL_TRIANGLES, 0, 6);
295 glDrawArrays(GL_TRIANGLES, 0, 6);
gl_stream_draw_unittest.cc 76 glDrawArrays(GL_TRIANGLES, 0, 6);
79 glDrawArrays(GL_TRIANGLES, 0, 6);
147 glDrawArrays(GL_TRIANGLES, 0, 6);
151 glDrawArrays(GL_TRIANGLES, 0, 6);
gl_program_unittest.cc 122 glDrawArrays(GL_TRIANGLES, 0, 6);
159 glDrawArrays(GL_TRIANGLES, 0, 6);
gl_chromium_framebuffer_multisample_unittest.cc 133 glDrawArrays(GL_TRIANGLES, 0, 3);
gl_unittest.cc 91 glDrawArrays(GL_TRIANGLES, 0, 6);
occlusion_query_unittest.cc 67 glDrawArrays(GL_TRIANGLES, 0, 6);
  /external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp 126 ES2F_ADD_API_CASE(draw_arrays, "Invalid glDrawArrays() usage",
132 glDrawArrays(-1, 0, 1);
137 glDrawArrays(GL_POINTS, 0, -1);
146 glDrawArrays(GL_POINTS, 0, 1);
154 ES2F_ADD_API_CASE(draw_arrays_invalid_program, "Invalid glDrawArrays() usage",
159 glDrawArrays(-1, 0, 1);
164 glDrawArrays(GL_POINTS, 0, -1);
173 glDrawArrays(GL_POINTS, 0, 1);
179 ES2F_ADD_API_CASE(draw_arrays_incomplete_primitive, "Invalid glDrawArrays() usage",
185 glDrawArrays(-1, 0, 1)
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
TexturedMeshNode.cpp 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
PerspectiveMeshNode.cpp 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /external/chromium_org/third_party/angle/samples/angle/hello_triangle/
HelloTriangle.cpp 85 glDrawArrays(GL_TRIANGLES, 0, 3);
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
Triangle.java 77 gl.glDrawArrays( // draw shape:
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 123 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
RendererThreeShaderTest.java 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 140 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 87 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
139 #define glDrawArrays FNPTR(glDrawArrays)
importgl.c 130 IMPORT_FUNC(glDrawArrays);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 108 glDrawArrays(GL_TRIANGLES, 0, 3);
109 checkGlError("glDrawArrays");
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 51 {"glDrawArrays", (void*)glDrawArrays},

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