HomeSort by relevance Sort by last modified time
    Searched refs:half_depth (Results 1 - 22 of 22) sorted by null

  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_viewport.c 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f; local
74 st->state.viewport.scale[2] = half_depth;
79 st->state.viewport.translate[2] = half_depth + z;
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f; local
74 st->state.viewport.scale[2] = half_depth;
79 st->state.viewport.translate[2] = half_depth + z;
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
shader-leak.c 58 float half_depth = ((float)far - (float)near) / 2.0f; local
63 vp.scale[2] = half_depth;
68 vp.translate[2] = half_depth + z;
tri-gs.c 59 float half_depth = ((float)far - (float)near) / 2.0f; local
64 vp.scale[2] = half_depth;
69 vp.translate[2] = half_depth + z;
tri-instanced.c 88 float half_depth = ((float)far - (float)near) / 2.0f; local
93 vp.scale[2] = half_depth;
98 vp.translate[2] = half_depth + z;
graw_util.h 194 float half_depth = (far - near) / 2.0f; local
199 vp.scale[2] = half_depth;
204 vp.translate[2] = half_depth + z;
quad-sample.c 68 float half_depth = ((float)far - (float)near) / 2.0f; local
73 vp.scale[2] = half_depth;
78 vp.translate[2] = half_depth + z;
fs-test.c 182 float half_depth = ((float)far - (float)near) / 2.0f; local
187 vp.scale[2] = half_depth;
192 vp.translate[2] = half_depth + z;
gs-test.c 215 float half_depth = ((float)far - (float)near) / 2.0f; local
220 vp.scale[2] = half_depth;
225 vp.translate[2] = half_depth + z;
vs-test.c 126 float half_depth = ((float)far - (float)near) / 2.0f; local
131 vp.scale[2] = half_depth;
136 vp.translate[2] = half_depth + z;
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/trivial/
tri.c 177 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; local
190 p->viewport.scale[2] = half_depth;
195 p->viewport.translate[2] = half_depth + z;
quad-tex.c 236 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; local
249 p->viewport.scale[2] = half_depth;
254 p->viewport.translate[2] = half_depth + z;
  /external/mesa3d/src/gallium/tests/graw/
shader-leak.c 58 float half_depth = ((float)far - (float)near) / 2.0f; local
63 vp.scale[2] = half_depth;
68 vp.translate[2] = half_depth + z;
tri-gs.c 59 float half_depth = ((float)far - (float)near) / 2.0f; local
64 vp.scale[2] = half_depth;
69 vp.translate[2] = half_depth + z;
tri-instanced.c 88 float half_depth = ((float)far - (float)near) / 2.0f; local
93 vp.scale[2] = half_depth;
98 vp.translate[2] = half_depth + z;
graw_util.h 194 float half_depth = (far - near) / 2.0f; local
199 vp.scale[2] = half_depth;
204 vp.translate[2] = half_depth + z;
quad-sample.c 68 float half_depth = ((float)far - (float)near) / 2.0f; local
73 vp.scale[2] = half_depth;
78 vp.translate[2] = half_depth + z;
fs-test.c 182 float half_depth = ((float)far - (float)near) / 2.0f; local
187 vp.scale[2] = half_depth;
192 vp.translate[2] = half_depth + z;
gs-test.c 215 float half_depth = ((float)far - (float)near) / 2.0f; local
220 vp.scale[2] = half_depth;
225 vp.translate[2] = half_depth + z;
vs-test.c 126 float half_depth = ((float)far - (float)near) / 2.0f; local
131 vp.scale[2] = half_depth;
136 vp.translate[2] = half_depth + z;
  /external/mesa3d/src/gallium/tests/trivial/
tri.c 177 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; local
190 p->viewport.scale[2] = half_depth;
195 p->viewport.translate[2] = half_depth + z;
quad-tex.c 236 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; local
249 p->viewport.scale[2] = half_depth;
254 p->viewport.translate[2] = half_depth + z;

Completed in 1835 milliseconds