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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/
generate_shaders.bat 23 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0 compiled\passthrough2d11vs.h %debug%
24 call:BuildShader Passthrough2D11.hlsl PS_PassthroughDepth2D ps_4_0 compiled\passthroughdepth2d11ps.h %debug%
25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0 compiled\passthroughrgba2d11ps.h %debug%
26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DUI ps_4_0 compiled\passthroughrgba2dui11ps.h %debug%
27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DI ps_4_0 compiled\passthroughrgba2di11ps.h %debug%
28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0 compiled\passthroughrgb2d11ps.h %debug%
29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2DUI ps_4_0 compiled\passthroughrgb2dui11ps.h %debug%
30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2DI ps_4_0 compiled\passthroughrgb2di11ps.h %debug%
31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0 compiled\passthroughrg2d11ps.h %debug%
32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2DUI ps_4_0 compiled\passthroughrg2dui11ps.h %debug%
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
HLSLCompiler.h 26 ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
HLSLCompiler.cpp 73 ShaderBlob *HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
78 if (!hlsl)
89 HRESULT result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, "main", profile, optimizationFlags[i], 0, &binary, &errorMessage);
96 TRACE("\n%s", hlsl);
ShaderD3D.cpp 415 const std::string &hlsl = getTranslatedSource(); local
416 if (!hlsl.empty())
428 const std::string &hlsl = getTranslatedSource(); local
429 if (!hlsl.empty())
  /external/chromium_org/third_party/angle/src/compiler/translator/
UniformHLSL.cpp 7 // Methods for GLSL to HLSL translation for uniforms and interface blocks.
43 // Use HLSL row-major packing for GLSL column-major matrices
49 // Use HLSL row-major packing for GLSL column-major matrices
203 TString hlsl; local
205 hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) + ")\n"
210 hlsl += " " + InterfaceBlockStructName(interfaceBlock) + " " +
216 hlsl += interfaceBlockMembersString(interfaceBlock, blockStorage);
219 hlsl += "};\n\n";
221 return hlsl;
242 TString hlsl; local
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