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    Searched refs:kVertex_Visibility (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLVertexShaderBuilder.cpp 118 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &vertShaderSrc);
137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
GrGLProgramBuilder.cpp 120 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility);
134 if ((kVertex_Visibility | kFragment_Visibility) == visibility) {
GrGLFullProgramBuilder.cpp 167 transforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Visibility,
GrGLProgramBuilder.h 38 kVertex_Visibility = 0x1,
  /external/chromium_org/third_party/skia/src/effects/
SkMagnifierImageFilter.cpp 130 GrGLProgramBuilder::kVertex_Visibility,
134 GrGLProgramBuilder::kVertex_Visibility,
138 GrGLProgramBuilder::kVertex_Visibility,
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 37 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) {

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