/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGFEDistantLightElement.h | 35 virtual PassRefPtr<LightSource> lightSource(Filter*) const OVERRIDE;
|
SVGFEPointLightElement.h | 35 virtual PassRefPtr<LightSource> lightSource(Filter*) const OVERRIDE;
|
SVGFESpotLightElement.h | 35 virtual PassRefPtr<LightSource> lightSource(Filter*) const OVERRIDE;
|
SVGFEDistantLightElement.cpp | 35 PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource(Filter* filter) const
|
SVGFEPointLightElement.cpp | 36 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource(Filter* filter) const
|
SVGFESpotLightElement.cpp | 36 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource(Filter* filter) const
|
SVGFEDiffuseLightingElement.cpp | 98 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource()); 100 ASSERT(lightSource); 105 return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value()); 107 return lightSource->setElevation(lightElement->elevation()->currentValue()->value()); 109 return lightSource->setPosition(effect->filter()->resolve3dPoint(lightElement->position())); 111 return lightSource->setPointsAt(effect->filter()->resolve3dPoint(lightElement->pointsAt())); 113 return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value()) [all...] |
SVGFESpecularLightingElement.cpp | 105 LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource()); 107 ASSERT(lightSource); 112 return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value()); 114 return lightSource->setElevation(lightElement->elevation()->currentValue()->value()); 116 return lightSource->setPosition(effect->filter()->resolve3dPoint(lightElement->position())); 118 return lightSource->setPointsAt(effect->filter()->resolve3dPoint(lightElement->pointsAt())); 120 return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value()) [all...] |
SVGFELightElement.h | 28 #include "platform/graphics/filters/LightSource.h" 36 virtual PassRefPtr<LightSource> lightSource(Filter*) const = 0;
|
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
FEDiffuseLighting.cpp | 26 #include "platform/graphics/filters/LightSource.h" 32 float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 33 : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource) 39 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 41 return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource)); 114 const LightSource* FEDiffuseLighting::lightSource() const 119 void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource [all...] |
FESpecularLighting.cpp | 26 #include "platform/graphics/filters/LightSource.h" 33 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 34 : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource) 40 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 43 kernelUnitLengthX, kernelUnitLengthY, lightSource)); 130 const LightSource* FESpecularLighting::lightSource() const 135 void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource [all...] |
FEDiffuseLighting.h | 30 class LightSource; 35 float, float, PassRefPtr<LightSource>); 53 const LightSource* lightSource() const; 54 void setLightSource(PassRefPtr<LightSource>); 59 FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>);
|
FESpecularLighting.h | 33 float, float, float, PassRefPtr<LightSource>); 54 const LightSource* lightSource() const; 55 void setLightSource(PassRefPtr<LightSource>); 60 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
|
FELighting.h | 34 #include "platform/graphics/filters/LightSource.h" 62 const LightSource* lightSource; 81 LightSource::PaintingData paintingData; 91 FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>); 94 inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&, 98 void setPixel(int offset, LightingData&, LightSource::PaintingData&, 101 inline void platformApply(LightingData&, LightSource::PaintingData&); 103 inline void platformApplyGenericPaint(LightingData&, LightSource::PaintingData&, int startX, int startY); 104 inline void platformApplyGeneric(LightingData&, LightSource::PaintingData&) [all...] |
FELighting.cpp | 41 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 44 , m_lightSource(lightSource) 186 inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData, 189 data.lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->item(offset + cAlphaChannelOffset)) * data.surfaceScale); 235 void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData, 241 inline void FELighting::platformApplyGenericPaint(LightingData& data, LightSource::PaintingData& paintingData, int startY, int endY) 260 inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData) 294 inline void FELighting::platformApply(LightingData& data, LightSource::PaintingData& paintingData) 315 LightSource::PaintingData paintingData [all...] |