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    Searched refs:limitingConeAngle (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
SpotLightSource.cpp 55 float limitingConeAngle = m_limitingConeAngle;
56 if (limitingConeAngle < 0.0f)
57 limitingConeAngle = -limitingConeAngle;
58 if (limitingConeAngle > 90.0f)
59 limitingConeAngle = 90.0f;
60 paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle));
125 bool SpotLightSource::setLimitingConeAngle(float limitingConeAngle)
127 if (m_limitingConeAngle == limitingConeAngle)
129 m_limitingConeAngle = limitingConeAngle;
    [all...]
SpotLightSource.h 33 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
35 return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
48 float limitingConeAngle() const { return m_limitingConeAngle; }
63 float specularExponent, float limitingConeAngle)
68 , m_limitingConeAngle(limitingConeAngle)
FELighting.cpp 465 float limitingConeAngle = spotLightSource->limitingConeAngle();
466 if (!limitingConeAngle || limitingConeAngle > 90 || limitingConeAngle < -90)
467 limitingConeAngle = 90;
469 return adoptRef(SkLightingImageFilter::CreateSpotLitSpecular(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_specularConstant, m_specularExponent, input.get(), &rect));
470 return adoptRef(SkLightingImageFilter::CreateSpotLitDiffuse(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_diffuseConstant, input.get(), &rect));
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFESpotLightElement.cpp 38 return SpotLightSource::create(filter->resolve3dPoint(position()), filter->resolve3dPoint(pointsAt()), specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value());
SVGFESpotLightElement.idl 34 readonly attribute SVGAnimatedNumber limitingConeAngle;
SVGFELightElement.h 60 SVGAnimatedNumber* limitingConeAngle() { return m_limitingConeAngle.get(); }
61 const SVGAnimatedNumber* limitingConeAngle() const { return m_limitingConeAngle.get(); }
SVGFEDiffuseLightingElement.cpp 115 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value());
SVGFESpecularLightingElement.cpp 122 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value());

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