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    Searched refs:mContexts (Results 1 - 2 of 2) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.h 27 EGLContext* mContexts;
ContextSwitchRenderer.cpp 78 Renderer(window, offscreen, workload), mContexts(NULL) {
104 mContexts = new EGLContext[NUM_WORKER_CONTEXTS];
108 mContexts[i] = eglCreateContext(mEglDisplay, mGlConfig, mEglContext, contextAttribs);
109 if (EGL_NO_CONTEXT == mContexts[i] || EGL_SUCCESS != eglGetError()) {
113 if (!eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mContexts[i])
139 if (mContexts) {
144 eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mContexts[i]);
149 eglDestroyContext(mEglDisplay, mContexts[i]);
151 delete[] mContexts;
201 eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mContexts[i])
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