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Searched
refs:mHlsl
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.cpp
129
if (!
mHlsl
.empty())
139
mUsesMultipleRenderTargets =
mHlsl
.find("GL_USES_MRT") != std::string::npos;
140
mUsesFragColor =
mHlsl
.find("GL_USES_FRAG_COLOR") != std::string::npos;
141
mUsesFragData =
mHlsl
.find("GL_USES_FRAG_DATA") != std::string::npos;
142
mUsesFragCoord =
mHlsl
.find("GL_USES_FRAG_COORD") != std::string::npos;
143
mUsesFrontFacing =
mHlsl
.find("GL_USES_FRONT_FACING") != std::string::npos;
144
mUsesPointSize =
mHlsl
.find("GL_USES_POINT_SIZE") != std::string::npos;
145
mUsesPointCoord =
mHlsl
.find("GL_USES_POINT_COORD") != std::string::npos;
146
mUsesDepthRange =
mHlsl
.find("GL_USES_DEPTH_RANGE") != std::string::npos;
147
mUsesFragDepth =
mHlsl
.find("GL_USES_FRAG_DEPTH") != std::string::npos
[
all
...]
ShaderD3D.h
35
const std::string &getTranslatedSource() const { return
mHlsl
; }
86
std::string
mHlsl
;
Completed in 375 milliseconds