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    Searched refs:mHlsl (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.cpp 129 if (!mHlsl.empty())
139 mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos;
140 mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos;
141 mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos;
142 mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
143 mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos;
144 mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos;
145 mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos;
146 mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
147 mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos
    [all...]
ShaderD3D.h 35 const std::string &getTranslatedSource() const { return mHlsl; }
86 std::string mHlsl;

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