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    Searched refs:mListIds (Results 1 - 2 of 2) sorted by null

  /external/eigen/demos/opengl/
icosphere.h 27 std::vector<int> mListIds;
icosphere.cpp 48 mListIds.push_back(0);
97 mListIds.push_back(0);
104 if (mListIds[level]==0)
106 mListIds[level] = glGenLists(1);
107 glNewList(mListIds[level], GL_COMPILE);
117 glCallList(mListIds[level]);

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