/external/chromium_org/third_party/angle/tests/angle_tests/ |
UniformTest.cpp | 27 mProgram = CompileProgram(vertexShader, fragShader); 28 ASSERT_NE(mProgram, 0u); 30 mUniformFLocation = glGetUniformLocation(mProgram, "uniF"); 33 mUniformILocation = glGetUniformLocation(mProgram, "uniI"); 41 glDeleteProgram(mProgram); 45 GLuint mProgram; 52 glUseProgram(mProgram); 58 glGetnUniformfvEXT(mProgram, mUniformFLocation, 4, &f); 62 glGetUniformfv(mProgram, mUniformFLocation, &f); 67 glGetnUniformivEXT(mProgram, mUniformILocation, 4, &i) [all...] |
TransformFeedbackTest.cpp | 42 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); 43 if (mProgram == 0) 58 glDeleteProgram(mProgram); 63 GLuint mProgram; 76 glTransformFeedbackVaryings(mProgram, ArraySize(transformFeedbackVaryings), transformFeedbackVaryings, GL_INTERLEAVED_ATTRIBS); 77 glLinkProgram(mProgram); 81 glGetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus); 84 glUseProgram(mProgram); 99 drawQuad(mProgram, "position", 0.5f);
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ProgramBinaryTest.cpp | 37 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); 38 if (mProgram == 0) 53 glDeleteProgram(mProgram); 59 GLuint mProgram; 67 glUseProgram(mProgram); 75 glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); 86 glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength);
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BlendMinMaxTest.cpp | 16 mProgram = 0; 47 glUseProgram(mProgram); 53 drawQuad(mProgram, "aPosition", 0.5f); 91 mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource); 92 if (mProgram == 0) 97 mColorLocation = glGetUniformLocation(mProgram, "color"); 99 glUseProgram(mProgram); 125 glDeleteProgram(mProgram); 132 GLuint mProgram;
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IncompleteTextureTest.cpp | 47 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); 48 if (mProgram == 0) 53 mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); 58 glDeleteProgram(mProgram); 75 GLuint mProgram; 86 glUseProgram(mProgram); 97 drawQuad(mProgram, "position", 0.5f); 102 drawQuad(mProgram, "position", 0.5f); 107 drawQuad(mProgram, "position", 0.5f); 120 glUseProgram(mProgram); [all...] |
/external/chromium_org/third_party/angle/samples/angle/hello_triangle/ |
HelloTriangle.cpp | 47 mProgram = CompileProgram(vs, fs); 48 if (!mProgram) 60 glDeleteProgram(mProgram); 79 glUseProgram(mProgram); 89 GLuint mProgram;
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES2.cpp | 54 GLuint mProgram; 76 mProgram(0), 85 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 86 if (!mProgram) 88 mPosAttrib = glGetAttribLocation(mProgram, "pos"); 89 mColorAttrib = glGetAttribLocation(mProgram, "color"); 90 mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot"); 91 mOffsetUniform = glGetUniformLocation(mProgram, "offset"); 111 glDeleteProgram(mProgram); 129 glUseProgram(mProgram); [all...] |
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 49 private final int mProgram; 91 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program 92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program 94 GLES20.glLinkProgram(mProgram); // create OpenGL program executables 106 GLES20.glUseProgram(mProgram); 109 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); 121 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
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Square.java | 51 private final int mProgram; 100 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program 101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program 103 GLES20.glLinkProgram(mProgram); // create OpenGL program executables 114 GLES20.glUseProgram(mProgram); 117 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); 129 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 135 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 35 mProgram = GLES20.glCreateProgram(); 38 GLES20.glAttachShader(mProgram, shaderOne); 39 GLES20.glAttachShader(mProgram, shaderTwo); 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererSixShaderTest.java | 33 mProgram = GLES20.glCreateProgram(); 36 GLES20.glAttachShader(mProgram, shaderOne); 37 GLES20.glAttachShader(mProgram, shaderTwo); 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererThreeShaderTest.java | 47 GLES20.glUseProgram(mProgram); 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); 65 mProgram = GLES20.glCreateProgram(); 67 GLES20.glAttachShader(mProgram, vertexShaderOne); 68 GLES20.glAttachShader(mProgram, vertexShaderTwo); 70 GLES20.glAttachShader(mProgram, fragmentShader); 71 GLES20.glLinkProgram(mProgram); 73 GLES20.glGetProgramiv(mProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
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RendererOneShaderTest.java | 48 GLES20.glUseProgram(mProgram); 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); 65 mProgram = GLES20.glCreateProgram(); 66 GLES20.glAttachShader(mProgram, vertexShaderOne); 67 GLES20.glAttachShader(mProgram, fragmentShader); 68 GLES20.glLinkProgram(mProgram); 70 GLES20.glGetProgramiv(mProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
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RendererElevenShaderTest.java | 35 mProgram = GLES20.glCreateProgram(); 37 GLES20.glAttachShader(mProgram, fragmentShader); 38 GLES20.glLinkProgram(mProgram);
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RendererFourShaderTest.java | 35 mProgram = GLES20.glCreateProgram(); 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); 44 GLES20.glLinkProgram(mProgram);
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RendererSevenShaderTest.java | 33 mProgram = GLES20.glCreateProgram(); 36 GLES20.glAttachShader(mProgram, shaderOne); 37 GLES20.glAttachShader(mProgram, shaderTwo);
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RendererTenShaderTest.java | 34 mProgram = GLES20.glCreateProgram(); 36 GLES20.glAttachShader(mProgram, fragmentShader); 37 GLES20.glLinkProgram(mProgram);
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RendererTwelveShaderTest.java | 36 mProgram = 0; 38 GLES20.glAttachShader(mProgram, fragmentShader); 39 GLES20.glLinkProgram(mProgram);
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/ |
SimpleTexture2D.cpp | 53 mProgram = CompileProgram(vs, fs); 54 if (!mProgram) 60 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 61 mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); 64 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); 76 glDeleteProgram(mProgram); 102 glUseProgram(mProgram); 124 GLuint mProgram;
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/ |
SimpleTextureCubemap.cpp | 55 mProgram = CompileProgram(vs, fs); 56 if (!mProgram) 62 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 63 mNormalLoc = glGetAttribLocation(mProgram, "a_normal"); 66 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); 83 glDeleteProgram(mProgram); 96 glUseProgram(mProgram); 118 GLuint mProgram;
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/external/chromium_org/third_party/angle/samples/angle/particle_system/ |
ParticleSystem.cpp | 77 mProgram = CompileProgram(vs, fs); 78 if (!mProgram) 84 mLifetimeLoc = glGetAttribLocation(mProgram, "a_lifetime"); 85 mStartPositionLoc = glGetAttribLocation(mProgram, "a_startPosition"); 86 mEndPositionLoc = glGetAttribLocation(mProgram, "a_endPosition"); 89 mTimeLoc = glGetUniformLocation(mProgram, "u_time"); 90 mCenterPositionLoc = glGetUniformLocation(mProgram, "u_centerPosition"); 91 mColorLoc = glGetUniformLocation(mProgram, "u_color"); 92 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); 132 glDeleteProgram(mProgram); [all...] |
/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/ |
MipMap2D.cpp | 55 mProgram = CompileProgram(vs, fs); 56 if (!mProgram) 62 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 63 mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); 66 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); 69 mOffsetLoc = glGetUniformLocation(mProgram, "u_offset"); 84 glDeleteProgram(mProgram); 110 glUseProgram(mProgram); 147 GLuint mProgram;
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/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
MultiTexture.cpp | 71 mProgram = CompileProgram(vs, fs); 72 if (!mProgram) 78 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 79 mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); 82 mBaseMapLoc = glGetUniformLocation(mProgram, "s_baseMap"); 83 mLightMapLoc = glGetUniformLocation(mProgram, "s_lightMap"); 98 glDeleteProgram(mProgram); 125 glUseProgram(mProgram); 154 GLuint mProgram;
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/external/chromium_org/third_party/angle/samples/angle/texture_wrap/ |
TextureWrap.cpp | 55 mProgram = CompileProgram(vs, fs); 56 if (!mProgram) 62 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 63 mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); 66 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); 69 mOffsetLoc = glGetUniformLocation(mProgram, "u_offset"); 81 glDeleteProgram(mProgram); 106 glUseProgram(mProgram); 140 GLuint mProgram;
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
ProgramNode.cpp | 18 mProgram(program) { 30 SceneGraphNode::draw(mProgram, model, view, projection);
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