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Searched
refs:mSamplerLoc
(Results
1 - 13
of
13
) sorted by null
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
YVURenderer.h
33
GLint
mSamplerLoc
;
WarpRenderer.h
46
GLint
mSamplerLoc
;
YVURenderer.cpp
62
mSamplerLoc
= glGetUniformLocation(glProgram, "s_texture");
98
glUniform1i(
mSamplerLoc
, 0);
WarpRenderer.cpp
93
mSamplerLoc
= glGetUniformLocation(glProgram, "s_texture");
129
glUniform1i(
mSamplerLoc
, 0);
/external/chromium_org/third_party/angle/tests/perf_tests/
TexSubImage.h
43
GLint
mSamplerLoc
;
TexSubImage.cpp
31
mSamplerLoc
(-1),
98
mSamplerLoc
= glGetUniformLocation(mProgram, "s_texture");
182
glUniform1i(
mSamplerLoc
, 0);
/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp
64
mSamplerLoc
= glGetUniformLocation(mProgram, "s_texture");
117
glUniform1i(
mSamplerLoc
, 0);
131
GLint
mSamplerLoc
;
/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/
SimpleTextureCubemap.cpp
66
mSamplerLoc
= glGetUniformLocation(mProgram, "s_texture");
111
glUniform1i(
mSamplerLoc
, 0);
125
GLint
mSamplerLoc
;
/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/
MipMap2D.cpp
66
mSamplerLoc
= glGetUniformLocation(mProgram, "s_texture");
125
glUniform1i(
mSamplerLoc
, 0);
154
GLint
mSamplerLoc
;
/external/chromium_org/third_party/angle/samples/angle/texture_wrap/
TextureWrap.cpp
66
mSamplerLoc
= glGetUniformLocation(mProgram, "s_texture");
117
glUniform1i(
mSamplerLoc
, 0);
147
GLint
mSamplerLoc
;
/external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/
MultipleDrawBuffers.cpp
70
mSamplerLoc
= glGetUniformLocation(mCopyProgram, "s_texture");
158
glUniform1i(
mSamplerLoc
, 0);
195
GLint
mSamplerLoc
;
/external/chromium_org/third_party/angle/samples/angle/particle_system/
ParticleSystem.cpp
92
mSamplerLoc
= glGetUniformLocation(mProgram, "s_texture");
192
glUniform1i(
mSamplerLoc
, 0);
210
GLint
mSamplerLoc
;
/external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp
85
mSamplerLoc
= glGetUniformLocation(mProgram, "s_texture");
161
glUniform1i(
mSamplerLoc
, 0);
176
GLint
mSamplerLoc
;
Completed in 385 milliseconds