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Searched
refs:mUsesDepthRange
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.h
46
bool usesDepthRange() const { return
mUsesDepthRange
; }
81
bool
mUsesDepthRange
;
ShaderD3D.cpp
146
mUsesDepthRange
= mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
175
mUsesDepthRange
= false;
/external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h
117
bool
mUsesDepthRange
;
OutputHLSL.cpp
107
mUsesDepthRange
= false;
392
if (
mUsesDepthRange
)
408
if (
mUsesDepthRange
)
427
if (
mUsesDepthRange
)
445
if (
mUsesDepthRange
)
491
if (
mUsesDepthRange
)
504
if (
mUsesDepthRange
)
515
if (
mUsesDepthRange
)
524
if (
mUsesDepthRange
)
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