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    Searched refs:mUsesDepthRange (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.h 46 bool usesDepthRange() const { return mUsesDepthRange; }
81 bool mUsesDepthRange;
ShaderD3D.cpp 146 mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
175 mUsesDepthRange = false;
  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h 117 bool mUsesDepthRange;
OutputHLSL.cpp 107 mUsesDepthRange = false;
392 if (mUsesDepthRange)
408 if (mUsesDepthRange)
427 if (mUsesDepthRange)
445 if (mUsesDepthRange)
491 if (mUsesDepthRange)
504 if (mUsesDepthRange)
515 if (mUsesDepthRange)
524 if (mUsesDepthRange)
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