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    Searched refs:mUsesFragColor (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.h 75 bool mUsesFragColor;
ShaderD3D.cpp 140 mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos;
169 mUsesFragColor = false;
DynamicHLSL.cpp 680 bool usesFragColor = fragmentShader->mUsesFragColor;
703 const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
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  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h 115 bool mUsesFragColor;
OutputHLSL.cpp 105 mUsesFragColor = false;
464 if (mUsesFragColor)
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