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    Searched refs:mUsesFragCoord (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.h 77 bool mUsesFragCoord;
ShaderD3D.cpp 142 mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
171 mUsesFragCoord = false;
DynamicHLSL.cpp 682 bool usesFragCoord = fragmentShader->mUsesFragCoord;
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  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h 118 bool mUsesFragCoord;
OutputHLSL.cpp 108 mUsesFragCoord = false;
375 if (mUsesFragCoord)
413 if (mUsesFragCoord)
418 if (mUsesFragCoord || mUsesFrontFacing)
432 if (mUsesFragCoord)
437 if (mUsesFragCoord || mUsesFrontFacing)
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