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    Searched refs:mUsesMultipleRenderTargets (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.h 74 bool mUsesMultipleRenderTargets;
ShaderD3D.cpp 139 mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos;
168 mUsesMultipleRenderTargets = false;
DynamicHLSL.cpp 679 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
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