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Searched
refs:mVertices
(Results
1 - 17
of
17
) sorted by null
/cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.cpp
18
:
mVertices
(vertices),
Mesh.h
26
const float*
mVertices
;
TexturedMeshNode.cpp
32
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->
mVertices
);
PerspectiveMeshNode.cpp
37
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->
mVertices
);
/external/eigen/demos/opengl/
icosphere.h
20
const std::vector<Eigen::Vector3f>& vertices() const { return
mVertices
; }
25
std::vector<Eigen::Vector3f>
mVertices
;
icosphere.cpp
40
mVertices
.push_back(Map<Vector3f>(vdata[i]));
85
ids1[k] =
mVertices
.size();
87
mVertices
.push_back( (
mVertices
[e0]+
mVertices
[e1]).normalized() );
108
glVertexPointer(3, GL_FLOAT, 0,
mVertices
[0].data());
109
glNormalPointer(GL_FLOAT, 0,
mVertices
[0].data());
quaternion_demo.h
66
std::vector<Vector3f>
mVertices
;
quaternion_demo.cpp
258
glVertexPointer(3, GL_FLOAT, 0,
mVertices
[0].data());
262
glDrawArrays(GL_TRIANGLES, 0,
mVertices
.size());
/external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp
93
mVertices
.push_back(Vector3(-quadRadius, quadRadius, 0.0f));
94
mVertices
.push_back(Vector3(-quadRadius, -quadRadius, 0.0f));
95
mVertices
.push_back(Vector3( quadRadius, -quadRadius, 0.0f));
96
mVertices
.push_back(Vector3( quadRadius, quadRadius, 0.0f));
142
glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0,
mVertices
.data());
190
std::vector<Vector3>
mVertices
;
/cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java
40
private FloatBuffer
mVertices
;
65
mVertices
= ByteBuffer.allocateDirect(nVertices * 5 * FLOAT_SIZE)
98
mVertices
.put(vLineBuffer, 0, vLineBuffer.length);
125
mVertices
.position(0);
132
return
mVertices
;
TextureTestRenderer.java
58
private final FloatBuffer
mVertices
;
67
mVertices
= ByteBuffer.allocateDirect(mVerticesData.length
69
mVertices
.put(mVerticesData).position(0);
100
gl.glVertexPointer(3, GL10.GL_FLOAT, GEOMETRY_STRIDE,
mVertices
);
101
gl.glTexCoordPointer(2, GL10.GL_FLOAT, GEOMETRY_STRIDE,
mVertices
/cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java
51
private FloatBuffer
mVertices
;
94
mVertices
= ByteBuffer.allocateDirect(mVerticesData.length
96
mVertices
.put(mVerticesData).position(0);
122
mVertices
.position(VERTICES_DATA_POS_OFFSET);
124
VERTICES_DATA_STRIDE_BYTES,
mVertices
);
129
mVertices
.position(VERTICES_DATA_UV_OFFSET);
131
VERTICES_DATA_STRIDE_BYTES,
mVertices
);
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
74
mVertices
= ByteBuffer.allocateDirect(mVerticesData.length
76
mVertices
.put(mVerticesData).position(0);
102
mVertices
.position(VERTICES_DATA_POS_OFFSET);
104
VERTICES_DATA_STRIDE_BYTES,
mVertices
);
109
mVertices
.position(VERTICES_DATA_UV_OFFSET);
111
VERTICES_DATA_STRIDE_BYTES,
mVertices
);
289
private FloatBuffer
mVertices
;
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java
39
private FloatBuffer
mVertices
;
66
mVertices
= ByteBuffer.allocateDirect(mVerticesData.length * 4)
68
mVertices
.put(mVerticesData).position(0);
84
mVertices
= ByteBuffer.allocateDirect(mVerticesData.length * 4)
86
mVertices
.put(mVerticesData).position(0);
197
GLES20.glVertexAttribPointer(0, 3, GLES20.GL_FLOAT, false, 0,
mVertices
);
NativeRendererOneColorBufferTest.java
39
private FloatBuffer
mVertices
;
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp
30
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->
mVertices
);
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp
43
glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->
mVertices
);
Completed in 2774 milliseconds