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    Searched refs:mVertices (Results 1 - 17 of 17) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.cpp 18 : mVertices(vertices),
Mesh.h 26 const float* mVertices;
TexturedMeshNode.cpp 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
PerspectiveMeshNode.cpp 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
  /external/eigen/demos/opengl/
icosphere.h 20 const std::vector<Eigen::Vector3f>& vertices() const { return mVertices; }
25 std::vector<Eigen::Vector3f> mVertices;
icosphere.cpp 40 mVertices.push_back(Map<Vector3f>(vdata[i]));
85 ids1[k] = mVertices.size();
87 mVertices.push_back( (mVertices[e0]+mVertices[e1]).normalized() );
108 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data());
109 glNormalPointer(GL_FLOAT, 0, mVertices[0].data());
quaternion_demo.h 66 std::vector<Vector3f> mVertices;
quaternion_demo.cpp 258 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data());
262 glDrawArrays(GL_TRIANGLES, 0, mVertices.size());
  /external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp 93 mVertices.push_back(Vector3(-quadRadius, quadRadius, 0.0f));
94 mVertices.push_back(Vector3(-quadRadius, -quadRadius, 0.0f));
95 mVertices.push_back(Vector3( quadRadius, -quadRadius, 0.0f));
96 mVertices.push_back(Vector3( quadRadius, quadRadius, 0.0f));
142 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mVertices.data());
190 std::vector<Vector3> mVertices;
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 40 private FloatBuffer mVertices;
65 mVertices = ByteBuffer.allocateDirect(nVertices * 5 * FLOAT_SIZE)
98 mVertices.put(vLineBuffer, 0, vLineBuffer.length);
125 mVertices.position(0);
132 return mVertices;
TextureTestRenderer.java 58 private final FloatBuffer mVertices;
67 mVertices = ByteBuffer.allocateDirect(mVerticesData.length
69 mVertices.put(mVerticesData).position(0);
100 gl.glVertexPointer(3, GL10.GL_FLOAT, GEOMETRY_STRIDE, mVertices);
101 gl.glTexCoordPointer(2, GL10.GL_FLOAT, GEOMETRY_STRIDE, mVertices
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 51 private FloatBuffer mVertices;
94 mVertices = ByteBuffer.allocateDirect(mVerticesData.length
96 mVertices.put(mVerticesData).position(0);
122 mVertices.position(VERTICES_DATA_POS_OFFSET);
124 VERTICES_DATA_STRIDE_BYTES, mVertices);
129 mVertices.position(VERTICES_DATA_UV_OFFSET);
131 VERTICES_DATA_STRIDE_BYTES, mVertices);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 74 mVertices = ByteBuffer.allocateDirect(mVerticesData.length
76 mVertices.put(mVerticesData).position(0);
102 mVertices.position(VERTICES_DATA_POS_OFFSET);
104 VERTICES_DATA_STRIDE_BYTES, mVertices);
109 mVertices.position(VERTICES_DATA_UV_OFFSET);
111 VERTICES_DATA_STRIDE_BYTES, mVertices);
289 private FloatBuffer mVertices;
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 39 private FloatBuffer mVertices;
66 mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4)
68 mVertices.put(mVerticesData).position(0);
84 mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4)
86 mVertices.put(mVerticesData).position(0);
197 GLES20.glVertexAttribPointer(0, 3, GLES20.GL_FLOAT, false, 0, mVertices);
NativeRendererOneColorBufferTest.java 39 private FloatBuffer mVertices;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);

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