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Searched
refs:mViewportMatrix
(Results
1 - 4
of
4
) sorted by null
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
47
mViewportMatrix
[i] = 0.0f;
50
mViewportMatrix
[0] = float(w)/float(W);
51
mViewportMatrix
[5] = float(h)/float(H);
52
mViewportMatrix
[10] = 1.0f;
53
mViewportMatrix
[12] = -1.0f + float(w)/float(W);
54
mViewportMatrix
[13] = -1.0f + float(h)/float(H);
55
mViewportMatrix
[15] = 1.0f;
144
glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE,
mViewportMatrix
);
SurfaceTextureRenderer.cpp
51
mViewportMatrix
[i] = 0.0f;
54
mViewportMatrix
[0] = float(w)/float(W);
55
mViewportMatrix
[5] = float(h)/float(H);
56
mViewportMatrix
[10] = 1.0f;
57
mViewportMatrix
[12] = -1.0f + float(w)/float(W);
58
mViewportMatrix
[13] = -1.0f + float(h)/float(H);
59
mViewportMatrix
[15] = 1.0f;
SurfaceTextureRenderer.h
38
GLfloat
mViewportMatrix
[16];
WarpRenderer.h
42
GLfloat
mViewportMatrix
[16];
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