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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 47 mViewportMatrix[i] = 0.0f;
50 mViewportMatrix[0] = float(w)/float(W);
51 mViewportMatrix[5] = float(h)/float(H);
52 mViewportMatrix[10] = 1.0f;
53 mViewportMatrix[12] = -1.0f + float(w)/float(W);
54 mViewportMatrix[13] = -1.0f + float(h)/float(H);
55 mViewportMatrix[15] = 1.0f;
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
SurfaceTextureRenderer.cpp 51 mViewportMatrix[i] = 0.0f;
54 mViewportMatrix[0] = float(w)/float(W);
55 mViewportMatrix[5] = float(h)/float(H);
56 mViewportMatrix[10] = 1.0f;
57 mViewportMatrix[12] = -1.0f + float(w)/float(W);
58 mViewportMatrix[13] = -1.0f + float(h)/float(H);
59 mViewportMatrix[15] = 1.0f;
SurfaceTextureRenderer.h 38 GLfloat mViewportMatrix[16];
WarpRenderer.h 42 GLfloat mViewportMatrix[16];

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