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Searched
refs:m_inputBuffer
(Results
1 - 17
of
17
) sorted by null
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioProcessingEvent.h
45
AudioBuffer* inputBuffer() { return
m_inputBuffer
.get(); }
57
PersistentWillBeMember<AudioBuffer>
m_inputBuffer
;
AudioProcessingEvent.cpp
49
,
m_inputBuffer
(inputBuffer)
66
visitor->trace(
m_inputBuffer
);
RealtimeAnalyser.cpp
56
:
m_inputBuffer
(InputBufferSize)
96
bool isDestinationGood = m_writeIndex <
m_inputBuffer
.size() && m_writeIndex + framesToProcess <=
m_inputBuffer
.size();
103
float* dest =
m_inputBuffer
.data() + m_writeIndex;
153
float* inputBuffer =
m_inputBuffer
.data();
267
bool isInputBufferGood =
m_inputBuffer
.size() == InputBufferSize &&
m_inputBuffer
.size() > fftSize;
272
float* inputBuffer =
m_inputBuffer
.data();
296
bool isInputBufferGood =
m_inputBuffer
.size() == InputBufferSize &&
m_inputBuffer
.size() > fftSize
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all
...]
RealtimeAnalyser.h
76
AudioFloatArray
m_inputBuffer
;
/external/chromium_org/third_party/WebKit/Source/platform/audio/
DownSampler.h
69
AudioFloatArray
m_inputBuffer
;
FFTConvolver.h
60
AudioFloatArray
m_inputBuffer
;
UpSampler.h
71
AudioFloatArray
m_inputBuffer
;
DownSampler.cpp
46
,
m_inputBuffer
(inputBlockSize * 2)
107
bool isInputBufferGood =
m_inputBuffer
.size() == sourceFramesToProcess * 2 && halfSize <= sourceFramesToProcess;
112
float* inputP =
m_inputBuffer
.data() + sourceFramesToProcess;
134
memcpy(
m_inputBuffer
.data(), inputP, sizeof(float) * sourceFramesToProcess);
140
m_inputBuffer
.zero();
UpSampler.cpp
46
,
m_inputBuffer
(inputBlockSize * 2)
97
bool isInputBufferGood =
m_inputBuffer
.size() == sourceFramesToProcess * 2 && halfSize <= sourceFramesToProcess;
102
float* inputP =
m_inputBuffer
.data() + sourceFramesToProcess;
117
memcpy(
m_inputBuffer
.data(), inputP, sizeof(float) * sourceFramesToProcess);
123
m_inputBuffer
.zero();
ReverbConvolver.h
60
ReverbInputBuffer* inputBuffer() { return &
m_inputBuffer
; }
73
ReverbInputBuffer
m_inputBuffer
;
FFTConvolver.cpp
44
,
m_inputBuffer
(fftSize) // 2nd half of buffer is always zeroed
66
float* inputP =
m_inputBuffer
.data();
69
bool isCopyGood1 = sourceP && inputP && m_readWriteIndex + divisionSize <=
m_inputBuffer
.size();
91
m_frame.doFFT(
m_inputBuffer
.data());
SincResampler.h
73
AudioFloatArray
m_inputBuffer
;
ReverbConvolver.cpp
62
,
m_inputBuffer
(InputBufferSize)
137
int writeIndex =
m_inputBuffer
.writeIndex();
168
m_inputBuffer
.write(source, framesToProcess);
191
m_inputBuffer
.reset();
Biquad.h
100
AudioDoubleArray
m_inputBuffer
;
SincResampler.cpp
79
,
m_inputBuffer
(m_blockSize + m_kernelSize) // See input buffer layout above.
203
bool isGood = sourceProvider && m_blockSize > m_kernelSize &&
m_inputBuffer
.size() >= m_blockSize + m_kernelSize && !(m_kernelSize % 2);
213
float* r0 =
m_inputBuffer
.data() + m_kernelSize / 2;
214
float* r1 =
m_inputBuffer
.data();
Biquad.cpp
54
m_inputBuffer
.allocate(kBufferSize + 2);
143
double* inputP =
m_inputBuffer
.data();
175
// Save history. Note that sourceP and destP reference
m_inputBuffer
and m_outputBuffer respectively.
191
double* inputP =
m_inputBuffer
.data();
/external/deqp/modules/glshared/
glsShaderExecUtil.cpp
856
deUint32 getInputBuffer (void) const { return *
m_inputBuffer
; }
888
glu::Buffer
m_inputBuffer
;
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...]
Completed in 696 milliseconds