/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 496 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 536 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 584 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 626 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 657 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 702 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)) [all...] |
es2fNegativeVertexArrayApiTests.cpp | 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es2fLightAmountTest.cpp | 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es2fShaderBuiltinVarTests.cpp | 282 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 377 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 485 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 586 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
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es2fPolygonOffsetTests.cpp | 368 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 496 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 615 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 765 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 878 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); [all...] |
es2fBufferTestUtil.cpp | 282 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources( 492 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
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es2fDepthRangeTests.cpp | 156 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc)); 306 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
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es2fReadPixelsTests.cpp | 92 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); 422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 715 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource)); 766 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)) [all...] |
es3fNegativeVertexArrayApiTests.cpp | 264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
es3fNegativeStateApiTests.cpp | 388 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 460 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 497 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 530 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 574 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 598 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 621 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); [all...] |
es3fFragDepthTests.cpp | 148 glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc)); 192 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str())); 321 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str())); 363 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
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es3fSyncTests.cpp | 144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fPolygonOffsetTests.cpp | 371 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 499 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 618 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 768 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); 881 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); [all...] |
es3fShaderBuiltinVarTests.cpp | 305 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 403 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 514 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 618 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( 763 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources( [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 294 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 337 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 338 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 400 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 401 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); 440 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 658 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 691 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 746 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource)); 798 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)) [all...] |
es31fNegativeVertexArrayApiTests.cpp | 267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
es31fNegativeStateApiTests.cpp | 394 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 431 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 468 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 506 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 540 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 585 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 610 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 634 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); 676 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); [all...] |
es31fFboNoAttachmentTests.cpp | 86 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 191 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
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/external/deqp/modules/glshared/ |
glsMemoryStressCase.cpp | 187 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fragmentShaderGLES3)); 189 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fragmentShaderGLES2)); 191 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragmentShaderGL3)); 349 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fragmentShaderGLES3)); 351 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fragmentShaderGLES2)); 353 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragmentShaderGL3));
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glsShaderPerformanceCase.cpp | 143 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_fragShaderSource));
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/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 448 return glu::makeVtxFragSources(getBaseVertexShader(), getDepthAsGreenFragmentShader()); 453 return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadFragmentShader()); 458 return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadDiscardFragmentShader()); 463 return glu::makeVtxFragSources(getBaseVertexShader(), getTextureWorkloadFragmentShader()); 468 return glu::makeVtxFragSources(getBaseVertexShader(), getGridDiscardFragmentShader(gridsize)); 478 return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(depth)); 483 return ObjectData(glu::makeVtxFragSources(getInstanceNoiseVertexShader(), getDepthAsRedFragmentShader()), getFullscreenQuad(depth)); [all...] |
/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 312 inline ProgramSources makeVtxFragSources (const std::string& vertexSrc, const std::string& fragmentSrc)
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/external/deqp/modules/gles3/stress/ |
es3sOcclusionQueryTests.cpp | 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3sSyncTests.cpp | 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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