HomeSort by relevance Sort by last modified time
    Searched refs:mantissaBits (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/common/
tcuFloat.hpp 47 template <typename StorageType_, int ExponentBits, int MantissaBits, int ExponentBias, deUint32 Flags>
56 MANTISSA_BITS = MantissaBits,
69 static inline Float convert (const Float<StorageType, ExponentBits, MantissaBits, ExponentBias, Flags>& src) { return src; }
103 static Float constructBits (int sign, int exponent, StorageType mantissaBits);
109 inline int signBit (void) const { return (m_value >> (ExponentBits+MantissaBits)) & 1; }
110 inline StorageType exponentBits (void) const { return (m_value >> MantissaBits) & ((StorageType(1)<<ExponentBits)-1); }
111 inline StorageType mantissaBits (void) const { return m_value & ((StorageType(1)<<MantissaBits)-1); }
115 inline StorageType mantissa (void) const { return isZero() || isDenorm() ? mantissaBits() : (mantissaBits() | (StorageType(1)<<MantissaBits));
    [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp 495 const int mantissaBits = getMinMantissaBits(precision);
496 const deUint32 maxUlpDiff = (1u<<(23-mantissaBits))-1u;
714 const int mantissaBits = getMinMantissaBits(precision);
715 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
716 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
785 const int mantissaBits = getMinMantissaBits(precision);
797 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(de::max(mantissaBits - bitsLost, 0));
837 const int mantissaBits = getMinMantissaBits(precision);
838 const deUint32 mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u<<23)-1u);
920 const int mantissaBits = getMinMantissaBits(precision)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 464 const int mantissaBits = getMinMantissaBits(precision);
465 const deUint32 maxUlpDiff = (1u<<(23-mantissaBits))-1u;
683 const int mantissaBits = getMinMantissaBits(precision);
684 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
685 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
754 const int mantissaBits = getMinMantissaBits(precision);
766 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(de::max(mantissaBits - bitsLost, 0));
806 const int mantissaBits = getMinMantissaBits(precision);
807 const deUint32 mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u<<23)-1u);
887 const int mantissaBits = getMinMantissaBits(precision)
    [all...]
es3fShaderPrecisionTests.cpp 317 const int mantissaBits = m_precision == glu::PRECISION_HIGHP ? 23 : 10;
318 const int numPrecBits = 52 - mantissaBits;
328 m_testCtx.getLog() << TestLog::Message << "Assuming " << mantissaBits << " mantissa bits, " << numLostBits << " bits lost in operation, and " << roundingUlpError << " ULP rounding error."
    [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.apache.jasper_5.5.17.v201004212143.jar 

Completed in 284 milliseconds