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    Searched refs:mappedResource (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
IndexBuffer11.cpp 80 D3D11_MAPPED_SUBRESOURCE mappedResource;
81 HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
87 *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
134 D3D11_MAPPED_SUBRESOURCE mappedResource;
135 HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
VertexBuffer11.cpp 80 D3D11_MAPPED_SUBRESOURCE mappedResource;
81 HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
87 uint8_t *output = reinterpret_cast<uint8_t*>(mappedResource.pData) + offset;
192 D3D11_MAPPED_SUBRESOURCE mappedResource;
193 HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
Buffer11.cpp 220 D3D11_MAPPED_SUBRESOURCE mappedResource;
221 HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_READ, 0, &mappedResource);
227 memcpy(mResolvedData.data(), mappedResource.pData, stagingBuffer->getSize());
660 D3D11_MAPPED_SUBRESOURCE mappedResource;
661 HRESULT hr = context->Map(mNativeBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
665 unsigned char *destPointer = static_cast<unsigned char *>(mappedResource.pData) + destOffset;
786 D3D11_MAPPED_SUBRESOURCE mappedResource;
791 HRESULT result = context->Map(mNativeBuffer, 0, d3dMapType, d3dMapFlag, &mappedResource);
795 return static_cast<GLubyte*>(mappedResource.pData) + offset;
802 D3D11_MAPPED_SUBRESOURCE mappedResource;
    [all...]
renderer11_utils.h 171 D3D11_MAPPED_SUBRESOURCE mappedResource;
172 context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
174 memcpy(mappedResource.pData, &value, sizeof(T));
Blit11.cpp 416 D3D11_MAPPED_SUBRESOURCE mappedResource;
417 result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
430 shader.mVertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, &topology);
435 result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
442 unsigned int *swizzleIndices = reinterpret_cast<unsigned int*>(mappedResource.pData);
539 D3D11_MAPPED_SUBRESOURCE mappedResource;
540 result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
552 shader.mVertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
652 D3D11_MAPPED_SUBRESOURCE mappedResource;
653 result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
    [all...]
Clear11.cpp 372 D3D11_MAPPED_SUBRESOURCE mappedResource;
373 HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
383 ApplyVertices(framebufferSize, scissorPtr, clearParams.colorFClearValue, clearParams.depthClearValue, mappedResource.pData);
389 ApplyVertices(framebufferSize, scissorPtr, clearParams.colorUIClearValue, clearParams.depthClearValue, mappedResource.pData);
395 ApplyVertices(framebufferSize, scissorPtr, clearParams.colorIClearValue, clearParams.depthClearValue, mappedResource.pData);
SwapChain11.cpp 527 D3D11_MAPPED_SUBRESOURCE mappedResource;
528 HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
534 d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);

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