HomeSort by relevance Sort by last modified time
    Searched refs:muSTMatrixHandle (Results 1 - 6 of 6) sorted by null

  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.h 34 GLint muSTMatrixHandle;
SurfaceTextureRenderer.cpp 99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 80 private int muSTMatrixHandle;
126 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
158 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
160 if (muSTMatrixHandle == -1) {
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 82 private int muSTMatrixHandle;
140 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
186 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 120 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
165 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
320 private int muSTMatrixHandle;
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java 702 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
    [all...]

Completed in 199 milliseconds