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    Searched refs:posA (Results 1 - 14 of 14) sorted by null

  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 47 tcu::Vec2 posA;
57 : posA(-1.0f, -1.0f)
87 tcu::IVec2 posA;
97 : posA(0, 0)
105 : posA(0, 0)
glsFragmentOpUtil.cpp 181 quad.posA.x(), quad.posA.y(), quad.depth[0], 1.0f,
182 quad.posA.x(), quad.posB.y(), quad.depth[1], 1.0f,
183 quad.posB.x(), quad.posA.y(), quad.depth[2], 1.0f,
229 bool flipX = quad.posA.x() > quad.posB.x();
230 bool flipY = quad.posA.y() > quad.posB.y();
232 int xFirst = flipX ? quad.posB.x() : quad.posA.x();
233 int xLast = flipX ? quad.posA.x() : quad.posB.x();
234 int yFirst = flipY ? quad.posB.y() : quad.posA.y();
235 int yLast = flipY ? quad.posA.y() : quad.posB.y()
    [all...]
glsFragOpInteractionCase.cpp 169 tcu::IVec2 posA;
204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y);
286 const bool flipX = quad.posB.x() < quad.posA.x();
287 const bool flipY = quad.posB.y() < quad.posA.y();
288 const int viewportX = de::min(quad.posA.x(), quad.posB.x());
289 const int viewportY = de::min(quad.posA.y(), quad.posB.y());
290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1;
glsInteractionTestUtil.cpp 245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y);
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 135 bool flipX = quad.posB.x() < quad.posA.x();
136 bool flipY = quad.posB.y() < quad.posA.y();
137 int viewportX = de::min(quad.posA.x(), quad.posB.x());
138 int viewportY = de::min(quad.posA.y(), quad.posB.y());
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1;
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f);
336 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
es2fBlendTests.cpp 172 m_firstQuadInt.posA = tcu::IVec2(0, 0);
173 m_secondQuadInt.posA = tcu::IVec2(0, 0);
es2fDepthStencilTests.cpp 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom);
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 135 bool flipX = quad.posB.x() < quad.posA.x();
136 bool flipY = quad.posB.y() < quad.posA.y();
137 int viewportX = de::min(quad.posA.x(), quad.posB.x());
138 int viewportY = de::min(quad.posA.y(), quad.posB.y());
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1;
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f);
336 m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB
es3fBlendTests.cpp 200 m_firstQuadInt.posA = tcu::IVec2(0, 0);
201 m_secondQuadInt.posA = tcu::IVec2(0, 0);
es3fDepthStencilTests.cpp 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom);
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f);
    [all...]
  /external/llvm/include/llvm/ADT/
IntervalMap.h     [all...]
  /external/okhttp/okio/src/main/java/okio/
OkBuffer.java 673 int posA = sa.pos;
677 count = Math.min(sa.limit - posA, sb.limit - posB);
680 if (sa.data[posA++] != sb.data[posB++]) return false;
683 if (posA == sa.limit) {
685 posA = sa.pos;
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGAnimationElement.cpp 89 float posA = 0;
90 if (!parseNumber(ptr, end, posA))
111 result.append(UnitBezier(posA, posB, posC, posD));
  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 464 quad.posA = tcu::IVec2(0, 0);

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