/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 325 deUint32 posLocation; 330 posLocation = gl.getAttribLocation(program, "a_pos"); 331 gl.enableVertexAttribArray(posLocation); 374 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); 389 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); 404 gl.disableVertexAttribArray(posLocation);
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teglNativeColorMappingTests.cpp | 227 deUint32 posLocation; 231 posLocation = gl.getAttribLocation(program, "a_pos"); 232 gl.enableVertexAttribArray(posLocation); 238 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
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teglNativeCoordMappingTests.cpp | 237 deUint32 posLocation; 240 posLocation = gl.getAttribLocation(program, "a_pos"); 241 gl.enableVertexAttribArray(posLocation); 242 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/ |
VideoRendererGui.java | 440 int posLocation = GLES20.glGetAttribLocation(yuvProgram, "in_pos"); 441 if (posLocation == -1) { 444 GLES20.glEnableVertexAttribArray(posLocation); 446 posLocation, 2, GLES20.GL_FLOAT, false, 0, textureVertices); 458 GLES20.glDisableVertexAttribArray(posLocation);
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/external/deqp/modules/gles31/functional/ |
es31fTessellationGeometryInteractionTests.cpp | 253 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); 261 if (posLocation == -1) 268 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 269 gl.enableVertexAttribArray(posLocation); 551 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); 557 if (posLocation == -1) 562 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 563 gl.enableVertexAttribArray(posLocation); [all...] |
es31fMultisampleShaderRenderCase.cpp | 547 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); 568 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 569 gl.enableVertexAttribArray(posLocation); 598 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); 625 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 626 gl.enableVertexAttribArray(posLocation);
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es31fDrawTests.cpp | 821 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 860 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 861 ctx.vertexAttribDivisor(posLocation, 0); 862 ctx.enableVertexAttribArray(posLocation); [all...] |
es31fTextureMultisampleTests.cpp | [all...] |
es31fGeometryShaderTests.cpp | [all...] |
/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); 216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 217 gl.glEnableVertexAttribArray(posLocation);
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/external/deqp/modules/gles3/functional/ |
es3fDrawTests.cpp | 690 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 726 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 727 ctx.vertexAttribDivisor(posLocation, 0); 728 ctx.enableVertexAttribArray(posLocation); [all...] |