/external/chromium_org/gpu/command_buffer/tests/ |
gl_pointcoord_unittest.cc | 32 GLuint SetupQuad(GLint position_location, GLfloat pixel_offset); 38 GLint position_location, GLfloat pixel_offset) { 49 glEnableVertexAttribArray(position_location); 50 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
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gl_test_utils.h | 36 static GLuint SetupUnitQuad(GLint position_location);
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gl_depth_texture_unittest.cc | 30 GLuint SetupUnitQuad(GLint position_location); 35 GLuint DepthTextureTest::SetupUnitQuad(GLint position_location) { 48 glEnableVertexAttribArray(position_location); 49 glVertexAttribPointer(position_location, 3, GL_FLOAT, GL_FALSE, 0, 0);
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gl_test_utils.cc | 92 GLuint GLTestHelper::SetupUnitQuad(GLint position_location) { 105 glEnableVertexAttribArray(position_location); 106 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
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gl_readback_unittest.cc | 224 GLint position_location = glGetAttribLocation(program, "a_position"); local 226 position_location, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), NULL); 227 glEnableVertexAttribArray(position_location);
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/external/chromium_org/content/shell/renderer/test_runner/ |
test_plugin.h | 109 int position_location; member in struct:content::TestPlugin::Scene 118 position_location(-1) {
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test_plugin.cc | 491 scene_.position_location = 526 context_->enableVertexAttribArray(scene_.position_location); 528 scene_.position_location, 3, GL_FLOAT, GL_FALSE, 0, 0);
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