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    Searched refs:position_location (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/gpu/command_buffer/tests/
gl_pointcoord_unittest.cc 32 GLuint SetupQuad(GLint position_location, GLfloat pixel_offset);
38 GLint position_location, GLfloat pixel_offset) {
49 glEnableVertexAttribArray(position_location);
50 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
gl_test_utils.h 36 static GLuint SetupUnitQuad(GLint position_location);
gl_depth_texture_unittest.cc 30 GLuint SetupUnitQuad(GLint position_location);
35 GLuint DepthTextureTest::SetupUnitQuad(GLint position_location) {
48 glEnableVertexAttribArray(position_location);
49 glVertexAttribPointer(position_location, 3, GL_FLOAT, GL_FALSE, 0, 0);
gl_test_utils.cc 92 GLuint GLTestHelper::SetupUnitQuad(GLint position_location) {
105 glEnableVertexAttribArray(position_location);
106 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
gl_readback_unittest.cc 224 GLint position_location = glGetAttribLocation(program, "a_position"); local
226 position_location, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), NULL);
227 glEnableVertexAttribArray(position_location);
  /external/chromium_org/content/shell/renderer/test_runner/
test_plugin.h 109 int position_location; member in struct:content::TestPlugin::Scene
118 position_location(-1) {
test_plugin.cc 491 scene_.position_location =
526 context_->enableVertexAttribArray(scene_.position_location);
528 scene_.position_location, 3, GL_FLOAT, GL_FALSE, 0, 0);

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