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  /external/chromium_org/third_party/skia/experimental/Intersection/
QuadraticParameterization_Test.cpp 29 const Quadratic* quads[] = { local
32 size_t quadsCount = sizeof(quads) / sizeof(quads[0]);
36 if (!point_on_parameterized_curve(*quads[one], (*quads[two])[inner])) {
41 if (!implicit_matches(*quads[one], *quads[two])) {
CubicToQuadratics_Test.cpp 9 SkTDArray<Quadratic> quads; local
13 (void) cubic_to_quadratics(cubic, precision, quads);
14 if (quads.count() != 1) {
16 quads.count());
22 SkTDArray<Quadratic> quads; local
28 (void) cubic_to_quadratics(cubic, precision, quads);
29 if (quads.count() != 1) {
31 quads.count());
37 SkTDArray<Quadratic> quads; local
42 int order = cubic_to_quadratics(cubic, precision, quads);
60 SkTDArray<Quadratic> quads; local
166 SkTDArray<Quadratic> quads; local
204 SkTDArray<Quadratic> quads; local
237 SkTDArray<Quadratic> quads; local
    [all...]
SimplifyAddIntersectingTs_Test.cpp 41 static const SkPoint quads[][3] = { variable
47 static const size_t quadCount = sizeof(quads) / sizeof(quads[0]);
68 path.moveTo(quads[outer][0].fX, quads[outer][0].fY);
69 path.quadTo(quads[outer][1].fX, quads[outer][1].fY,
70 quads[outer][2].fX, quads[outer][2].fY);
72 pts1 = quads[outer]
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/dom/
ClientRectList.cpp 40 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads)
42 m_list.reserveInitialCapacity(quads.size());
43 for (size_t i = 0; i < quads.size(); ++i)
44 m_list.append(ClientRect::create(quads[i].enclosingBoundingBox()));
ClientRectList.h 49 static PassRefPtrWillBeRawPtr<ClientRectList> create(const Vector<FloatQuad>& quads)
51 return adoptRefWillBeNoop(new ClientRectList(quads));
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_quad_depth_test_tmp.h 44 * NOTE: there's no guarantee that the quads are sequentially side by
45 * side. The fragment shader may have culled some quads, etc. Sliver
46 * triangles may generate non-sequential quads.
50 struct quad_header *quads[],
54 const unsigned ix = quads[0]->input.x0;
55 const unsigned iy = quads[0]->input.y0;
58 const float dzdx = quads[0]->posCoef->dadx[2];
59 const float dzdy = quads[0]->posCoef->dady[2];
60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
77 const unsigned outmask = quads[i]->inout.mask
    [all...]
sp_quad_stipple.c 14 * Apply polygon stipple to quads produced by triangle rasterization
17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr)
29 struct quad_header *quad = quads[q];
51 quads[pass++] = quad;
54 qs->next->run(qs->next, quads, pass);
sp_quad_fs.c 103 * Shade/write an array of quads
108 struct quad_header *quads[],
119 machine->InterpCoefs = quads[0]->coef;
125 * the quads' Z coordinates are step-wise interpolated with respect
128 * Z values in each pass. If interpolation starts with different quads
131 if (!shade_quad(qs, quads[i]) && i > 0)
135 coverage_quad( qs, quads[i] );
137 quads[nr_quads++] = quads[i];
141 qs->next->run(qs->next, quads, nr_quads)
    [all...]
sp_quad_depth_test.c 229 /* Copy quads stencil values
676 struct quad_header *quads[], \
685 const float *aaaa = quads[i]->output.color[cbuf][3]; \
693 quads[i]->inout.mask &= passMask; \
695 if (quads[i]->inout.mask) \
696 quads[pass_nr++] = quads[i]; \
715 struct quad_header *quads[],
720 return alpha_test_quads_LESS( qs, quads, nr );
722 return alpha_test_quads_EQUAL( qs, quads, nr )
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test_tmp.h 44 * NOTE: there's no guarantee that the quads are sequentially side by
45 * side. The fragment shader may have culled some quads, etc. Sliver
46 * triangles may generate non-sequential quads.
50 struct quad_header *quads[],
54 const unsigned ix = quads[0]->input.x0;
55 const unsigned iy = quads[0]->input.y0;
58 const float dzdx = quads[0]->posCoef->dadx[2];
59 const float dzdy = quads[0]->posCoef->dady[2];
60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
77 const unsigned outmask = quads[i]->inout.mask
    [all...]
sp_quad_stipple.c 14 * Apply polygon stipple to quads produced by triangle rasterization
17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr)
29 struct quad_header *quad = quads[q];
51 quads[pass++] = quad;
54 qs->next->run(qs->next, quads, pass);
sp_quad_fs.c 103 * Shade/write an array of quads
108 struct quad_header *quads[],
119 machine->InterpCoefs = quads[0]->coef;
125 * the quads' Z coordinates are step-wise interpolated with respect
128 * Z values in each pass. If interpolation starts with different quads
131 if (!shade_quad(qs, quads[i]) && i > 0)
135 coverage_quad( qs, quads[i] );
137 quads[nr_quads++] = quads[i];
141 qs->next->run(qs->next, quads, nr_quads)
    [all...]
sp_quad_depth_test.c 229 /* Copy quads stencil values
676 struct quad_header *quads[], \
685 const float *aaaa = quads[i]->output.color[cbuf][3]; \
693 quads[i]->inout.mask &= passMask; \
695 if (quads[i]->inout.mask) \
696 quads[pass_nr++] = quads[i]; \
715 struct quad_header *quads[],
720 return alpha_test_quads_LESS( qs, quads, nr );
722 return alpha_test_quads_EQUAL( qs, quads, nr )
    [all...]
  /external/chromium_org/third_party/skia/tests/
PathOpsCubicToQuadsTest.cpp 22 SkTArray<SkDQuad, true> quads; local
23 CubicToQuads(cubic, precision, quads);
24 if (quads.count() != 1 && quads.count() != 2) {
26 quads.count());
28 REPORTER_ASSERT(reporter, quads.count() == 1);
39 SkTArray<SkDQuad, true> quads; local
40 CubicToQuads(cubic, precision, quads);
41 if (quads.count() != 1 && quads.count() != 2)
56 SkTArray<SkDQuad, true> quads; local
79 SkTArray<SkDQuad, true> quads; local
184 SkTArray<SkDQuad, true> quads; local
    [all...]
PathOpsQuadParameterizationTest.cpp 36 const SkDQuad* quads[] = { local
39 int quadsCount = (int) SK_ARRAY_COUNT(quads);
43 REPORTER_ASSERT(reporter, point_on_parameterized_curve(*quads[one],
44 (*quads[two])[inner]));
46 REPORTER_ASSERT(reporter, SkDQuadImplicit::Match(*quads[one], *quads[two]));
PathOpsTestCommon.cpp 14 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) {
19 quads.push_back(quad);
27 quads.push_back(quad);
35 SkTArray<SkDQuad, true> quads; local
51 quads.reset();
53 CubicToQuads(cubic, cubic.calcPrecision(), quads);
54 for (int index = 0; index < quads.count(); ++index) {
56 quads[index][1].asSkPoint(),
57 quads[index][2].asSkPoint()
PathOpsTestCommon.h 17 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads);
  /external/chromium_org/cc/surfaces/
surface_aggregator_test_helpers.h 9 #include "cc/quads/draw_quad.h"
10 #include "cc/quads/render_pass_id.h"
63 Pass(Quad* quads, size_t quad_count, RenderPassId id)
64 : quads(quads), quad_count(quad_count), id(id) {}
65 Pass(Quad* quads, size_t quad_count)
66 : quads(quads), quad_count(quad_count), id(1, 1) {}
68 Quad* quads; member in struct:cc::test::Pass
  /external/opencv/cv/src/
cvcalibinit.cpp 44 uses a graph of connected quads. It is based on the code contributed
128 static int icvGenerateQuads( CvCBQuad **quads, CvCBCorner **corners,
135 static void icvFindQuadNeighbors( CvCBQuad *quads, int quad_count );
137 static int icvFindConnectedQuads( CvCBQuad *quads, int quad_count,
145 CvCBQuad **quads, CvSize pattern_size );
147 static int icvOrderFoundConnectedQuads( int quad_count, CvCBQuad **quads,
153 static int icvTrimCol(CvCBQuad **quads, int count, int col, int dir);
155 static int icvTrimRow(CvCBQuad **quads, int count, int row, int dir);
157 static int icvAddOuterQuad(CvCBQuad *quad, CvCBQuad **quads, int quad_count,
160 static void icvRemoveQuadFromGroup(CvCBQuad **quads, int count, CvCBQuad *q0)
217 CvCBQuad *quads = 0, **quad_group = 0; local
    [all...]
  /external/chromium_org/cc/test/
layer_test_common.cc 10 #include "cc/quads/draw_quad.h"
11 #include "cc/quads/render_pass.h"
39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads,
44 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end();
71 void LayerTestCommon::VerifyQuadsAreOccluded(const QuadList& quads,
75 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end();
82 // Quads that are fully occluded on one axis only should be shrunken.
83 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end()
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/page/
TouchAdjustment.cpp 47 // Class for remembering absolute quads of a target node and what node they represent.
140 static inline void appendQuadsToSubtargetList(Vector<FloatQuad>& quads, Node* node, SubtargetGeometryList& subtargets)
142 Vector<FloatQuad>::const_iterator it = quads.begin();
143 const Vector<FloatQuad>::const_iterator end = quads.end();
153 Vector<FloatQuad> quads; local
154 node->renderer()->absoluteQuads(quads);
156 appendQuadsToSubtargetList(quads, node, subtargets);
181 Vector<FloatQuad> quads; local
182 textRenderer->absoluteQuadsForRange(quads, lastOffset, offset);
183 appendQuadsToSubtargetList(quads, textNode, subtargets)
212 Vector<FloatQuad> quads; local
223 Vector<FloatQuad> quads; local
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/
GrAAHairLinePathRenderer.h 49 const PtArray& quads,
  /external/chromium_org/cc/
cc.target.darwin-arm.mk 152 cc/quads/checkerboard_draw_quad.cc \
153 cc/quads/content_draw_quad_base.cc \
154 cc/quads/debug_border_draw_quad.cc \
155 cc/quads/draw_polygon.cc \
156 cc/quads/draw_quad.cc \
157 cc/quads/io_surface_draw_quad.cc \
158 cc/quads/list_container.cc \
159 cc/quads/picture_draw_quad.cc \
160 cc/quads/render_pass.cc \
161 cc/quads/render_pass_draw_quad.cc
    [all...]
cc.target.darwin-arm64.mk 152 cc/quads/checkerboard_draw_quad.cc \
153 cc/quads/content_draw_quad_base.cc \
154 cc/quads/debug_border_draw_quad.cc \
155 cc/quads/draw_polygon.cc \
156 cc/quads/draw_quad.cc \
157 cc/quads/io_surface_draw_quad.cc \
158 cc/quads/list_container.cc \
159 cc/quads/picture_draw_quad.cc \
160 cc/quads/render_pass.cc \
161 cc/quads/render_pass_draw_quad.cc
    [all...]
cc.target.darwin-mips.mk 152 cc/quads/checkerboard_draw_quad.cc \
153 cc/quads/content_draw_quad_base.cc \
154 cc/quads/debug_border_draw_quad.cc \
155 cc/quads/draw_polygon.cc \
156 cc/quads/draw_quad.cc \
157 cc/quads/io_surface_draw_quad.cc \
158 cc/quads/list_container.cc \
159 cc/quads/picture_draw_quad.cc \
160 cc/quads/render_pass.cc \
161 cc/quads/render_pass_draw_quad.cc
    [all...]

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