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Searched
refs:rays
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js
284
rays
= new Array(new Object(), new Object());
285
rays
[0].origin = this.origin;
286
rays
[1].origin = this.origin;
287
rays
[0].dir = addVector(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288
rays
[1].dir = addVector(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
289
return
rays
;
294
var
rays
= camera.generateRayPair(y / height);
297
var origin = addVector(scale(
rays
[0].origin, xp), scale(
rays
[1].origin, 1 - xp));
298
var dir = normaliseVector(addVector(scale(
rays
[0].dir, xp), scale(rays[1].dir, 1 - xp)))
[
all
...]
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js
284
rays
= new Array(new Object(), new Object());
285
rays
[0].origin = this.origin;
286
rays
[1].origin = this.origin;
287
rays
[0].dir = addVector(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288
rays
[1].dir = addVector(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
289
return
rays
;
294
var
rays
= camera.generateRayPair(y / height);
297
var origin = addVector(scale(
rays
[0].origin, xp), scale(
rays
[1].origin, 1 - xp));
298
var dir = normaliseVector(addVector(scale(
rays
[0].dir, xp), scale(rays[1].dir, 1 - xp)))
[
all
...]
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js
284
rays
= new Array(new Object(), new Object());
285
rays
[0].origin = this.origin;
286
rays
[1].origin = this.origin;
287
rays
[0].dir = addVector(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288
rays
[1].dir = addVector(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
289
return
rays
;
294
var
rays
= camera.generateRayPair(y / height);
297
var origin = addVector(scale(
rays
[0].origin, xp), scale(
rays
[1].origin, 1 - xp));
298
var dir = normaliseVector(addVector(scale(
rays
[0].dir, xp), scale(rays[1].dir, 1 - xp)))
[
all
...]
/external/chromium_org/third_party/skia/src/pathops/
SkOpAngle.cpp
402
SkDLine
rays
[] = {{{fCurvePart[0], rh.fCurvePart[rPts]}},
local
404
if (
rays
[0][1] ==
rays
[1][1]) {
412
(*CurveIntersectRay[index ? rPts : lPts])(segment.pts(),
rays
[index], &i);
438
SkDVector m0 =
rays
[1][1] - fCurvePart[0];
448
SkDVector m1 =
rays
[0][1] - fCurvePart[0];
467
SkDVector cept = dPt -
rays
[index][0];
472
SkDVector total =
rays
[index][1] -
rays
[index][0];
477
SkDVector end =
rays
[index][1] - rays[index][0]
[
all
...]
/external/chromium_org/third_party/skia/tests/
PathOpsAngleIdeas.cpp
471
// continue end point
rays
and see if they intersect the opposite curve
472
SkDLine
rays
[] = {{{origin, quad2[2]}}, {{origin, quad1[2]}}};
490
intersect[index].intersectRay(q,
rays
[index]);
510
SkDVector end =
rays
[index][1] - origin;
529
SkDVector end =
rays
[sIndex][1] - origin;
[
all
...]
/external/chromium_org/third_party/skia/experimental/Intersection/
thingsToDo.txt
137
Since intersecting these
rays
is unrelated to computing other intersections,
Completed in 220 milliseconds