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Searched
refs:sequenceSideEffCase3
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderOperatorTests.cpp
172
inline IVec4
sequenceSideEffCase3
(const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
182
void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color =
sequenceSideEffCase3
(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
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/external/deqp/modules/gles3/functional/
es3fShaderOperatorTests.cpp
215
inline IVec4
sequenceSideEffCase3
(const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
225
void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color =
sequenceSideEffCase3
(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
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