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    Searched refs:setProgramPathFragmentInputTransform (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDataManager.h 98 void setProgramPathFragmentInputTransform(VaryingHandle i,
GrGLPathRendering.h 66 * populate fragment shaders with setProgramPathFragmentInputTransform.
86 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
GrGLProgramEffects.cpp 161 pdman.setProgramPathFragmentInputTransform(transforms[t].fHandle, 2, transform);
164 pdman.setProgramPathFragmentInputTransform(transforms[t].fHandle, 3, transform);
GrGLProgramDataManager.cpp 280 void GrGLProgramDataManager::setProgramPathFragmentInputTransform(VaryingHandle i,
284 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgram->programID(),
GrGLPathRendering.cpp 369 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,

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