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Searched
refs:texShader
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp
218
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
222
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
288
texShader
.setUniforms(*getCurrentContext(), texShaderID);
366
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
370
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
380
texShader
.setUniforms (*getCurrentContext(), texShaderID);
640
Texture2DShader
texShader
(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
641
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
643
texShader
.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias);
644
texShader
.setUniforms(*getCurrentContext(), texShaderID)
[
all
...]
es3fFboDepthbufferTests.cpp
73
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
75
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
80
texShader
.setUniforms (*getCurrentContext(), texShaderID);
es3fFramebufferBlitTests.cpp
76
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
78
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
85
texShader
.setUniforms(*getCurrentContext(), texShaderID);
483
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
487
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
499
texShader
.setUniforms(*getCurrentContext(), texShaderID);
633
Texture2DShader
texShader
(DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
635
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
643
texShader
.setUniforms(*getCurrentContext(), texShaderID);
795
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4)
[
all
...]
es3fFboRenderTest.cpp
620
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
622
deUint32 texShaderID = context.createProgram(&
texShader
);
682
texShader
.setUniforms(context, texShaderID);
722
texShader
.setUniforms(context, texShaderID);
859
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
861
deUint32 texShaderID = context.createProgram(&
texShader
);
907
texShader
.setUniforms(context, texShaderID);
[
all
...]
es3fFboColorbufferTests.cpp
747
Texture2DShader
texShader
(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
749
deUint32 texShaderID = getCurrentContext()->createProgram(&
texShader
);
755
texShader
.setUniforms (*getCurrentContext(), texShaderID);
/external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp
762
SingleTex2DShader
texShader
;
763
deUint32 texShaderID = ctx.createProgram(&
texShader
);
777
texShader
.setUnit(ctx, texShaderID, 0);
[
all
...]
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