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    Searched refs:texUnitIdx (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.cpp 79 GrGLint texUnitIdx = 0;
81 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx);
82 fDstCopyTexUnit = texUnitIdx++;
85 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx);
87 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx);
88 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx);
GrGLProgramEffects.cpp 62 void GrGLProgramEffects::initSamplers(const GrGLProgramDataManager& programResourceManager, int* texUnitIdx) {
70 programResourceManager.setSampler(samplers[s].fUniform, *texUnitIdx);
71 samplers[s].fTextureUnit = (*texUnitIdx)++;
GrGLProgramEffects.h 36 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next
37 * available unit to *texUnitIdx when it returns.
39 void initSamplers(const GrGLProgramDataManager&, int* texUnitIdx);

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