/external/deqp/modules/gles2/functional/ |
es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; 90 glGenTextures(1, &textureID); 91 glBindTexture(GL_TEXTURE_2D, textureID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 102 glDeleteTextures(1, &textureID); 145 GLuint textureID = 0; 147 glGenTextures(1, &textureID); 148 glBindTexture(GL_TEXTURE_2D, textureID); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; 238 glGenTextures(1, &textureID); 239 glBindTexture(GL_TEXTURE_2D, textureID); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 250 glDeleteTextures(1, &textureID); 293 GLuint textureID = 0; 294 glGenTextures(1, &textureID); 295 glBindTexture(GL_TEXTURE_2D, textureID); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel) [all...] |
es3fTextureStateQueryTests.cpp | 210 GLuint textureId = 0; 211 glGenTextures(1, &textureId); 212 glBindTexture(m_textureTarget, textureId); 215 checkBooleans(glIsTexture(textureId), GL_TRUE); 217 glDeleteTextures(1, &textureId); 220 checkBooleans(glIsTexture(textureId), GL_FALSE); 241 GLuint textureId = 0; 242 glGenTextures(1, &textureId); 243 glBindTexture(m_textureTarget, textureId); 248 glDeleteTextures(1, &textureId); [all...] |
/cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/reference/ |
GLGameActivity.java | 155 // generate textureID 158 int textureID = textures[0]; 161 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); 178 return textureID;
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/src/org/webrtc/ |
MediaCodecVideoDecoder.java | 88 private int textureID = -1; 304 textureID = textures[0]; 305 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureID); 317 Log.d(TAG, "Video decoder TextureID = " + textureID); 318 surfaceTexture = new SurfaceTexture(textureID); 362 if (textureID >= 0) { 364 textures[0] = textureID; 365 Log.d(TAG, "Delete video decoder TextureID " + textureID); [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLTexture.cpp | 67 return static_cast<GrBackendObject>(this->textureID());
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GrGLTexture.h | 92 GrGLuint textureID() const { return (fTexIDObj.get()) ? fTexIDObj->id() : 0; }
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GrGpuGL.cpp | 473 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); 480 desc.fTextureID = glTex->textureID(); [all...] |
/cts/tests/tests/graphics/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 168 private void renderQuad(int textureID) { 173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
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/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 61 GrGLuint textureID) { 67 // a textureID of 0 is acceptable - it binds to the default texture target 68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 422 GrGLuint textureID, 435 // A textureID of 0 is allowed - it unbinds the currently bound texture 436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, [all...] |
/external/chromium_org/third_party/skia/src/utils/ |
SkCanvasStateUtils.cpp | 72 int32_t textureID;
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; 276 gl.genTextures(1, &textureID); 277 gl.bindTexture(GL_TEXTURE_2D, textureID); 301 if (textureID) 302 gl.deleteTextures(1, &textureID); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; 284 gl.genTextures(1, &textureID); 285 gl.bindTexture(GL_TEXTURE_2D, textureID); 309 if (textureID) 310 gl.deleteTextures(1, &textureID); [all...] |