/external/chromium_org/gpu/command_buffer/service/ |
context_state.cc | 110 DCHECK_LT(unit, texture_units.size()); 111 const TextureUnit& texture_unit = texture_units[unit]; 123 const TextureUnit& prev_unit = prev_state->texture_units[unit]; 180 for (size_t ii = 0; ii < texture_units.size(); ++ii) { 187 DCHECK_LT(active_texture_unit, texture_units.size()); 188 const TextureUnit& texture_unit = texture_units[active_texture_unit];
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gles2_cmd_decoder_unittest_context_state.cc | 87 state->texture_units.resize(group().max_texture_units()); 88 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { 91 state->texture_units[tt].bound_texture_cube_map = ref_cube_map; 96 state->texture_units[tt].bound_texture_2d = ref_2d;
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context_state.h | 187 std::vector<TextureUnit> texture_units; member in struct:gpu::gles2::ContextState
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program_manager.h | 78 std::vector<GLuint> texture_units; member in struct:gpu::gles2::Program::UniformInfo
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gles2_cmd_decoder.cc | [all...] |
program_manager.cc | 822 info.texture_units.clear(); 823 info.texture_units.resize(num_texture_units, 0); 899 info.texture_units.begin() + element_index); [all...] |
texture_manager.cc | [all...] |
/external/chromium_org/content/common/gpu/ |
stream_texture_android.cc | 132 state->texture_units[state->active_texture_unit];
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/ |
t_options.h | 225 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
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options.h | 489 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \ [all...] |
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
t_options.h | 225 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
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options.h | 489 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \ [all...] |
/external/chromium_org/third_party/mesa/src/src/glx/ |
indirect_vertex_array.c | 153 int texture_units = 1, vertex_program_attribs = 0; local 196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); 205 arrays->num_texture_units = texture_units; 207 array_count += texture_units + vertex_program_attribs; 233 for (i = 0; i < texture_units; i++) { 244 i = 4 + texture_units; [all...] |
/external/mesa3d/src/glx/ |
indirect_vertex_array.c | 153 int texture_units = 1, vertex_program_attribs = 0; local 196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); 205 arrays->num_texture_units = texture_units; 207 array_count += texture_units + vertex_program_attribs; 233 for (i = 0; i < texture_units; i++) { 244 i = 4 + texture_units; [all...] |