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    Searched refs:texture_units (Results 1 - 14 of 14) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
context_state.cc 110 DCHECK_LT(unit, texture_units.size());
111 const TextureUnit& texture_unit = texture_units[unit];
123 const TextureUnit& prev_unit = prev_state->texture_units[unit];
180 for (size_t ii = 0; ii < texture_units.size(); ++ii) {
187 DCHECK_LT(active_texture_unit, texture_units.size());
188 const TextureUnit& texture_unit = texture_units[active_texture_unit];
gles2_cmd_decoder_unittest_context_state.cc 87 state->texture_units.resize(group().max_texture_units());
88 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) {
91 state->texture_units[tt].bound_texture_cube_map = ref_cube_map;
96 state->texture_units[tt].bound_texture_2d = ref_2d;
context_state.h 187 std::vector<TextureUnit> texture_units; member in struct:gpu::gles2::ContextState
program_manager.h 78 std::vector<GLuint> texture_units; member in struct:gpu::gles2::Program::UniformInfo
gles2_cmd_decoder.cc     [all...]
program_manager.cc 822 info.texture_units.clear();
823 info.texture_units.resize(num_texture_units, 0);
899 info.texture_units.begin() + element_index);
    [all...]
texture_manager.cc     [all...]
  /external/chromium_org/content/common/gpu/
stream_texture_android.cc 132 state->texture_units[state->active_texture_unit];
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/
t_options.h 225 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
options.h 489 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
t_options.h 225 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
options.h 489 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
    [all...]
  /external/chromium_org/third_party/mesa/src/src/glx/
indirect_vertex_array.c 153 int texture_units = 1, vertex_program_attribs = 0; local
196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
205 arrays->num_texture_units = texture_units;
207 array_count += texture_units + vertex_program_attribs;
233 for (i = 0; i < texture_units; i++) {
244 i = 4 + texture_units;
    [all...]
  /external/mesa3d/src/glx/
indirect_vertex_array.c 153 int texture_units = 1, vertex_program_attribs = 0; local
196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
205 arrays->num_texture_units = texture_units;
207 array_count += texture_units + vertex_program_attribs;
233 for (i = 0; i < texture_units; i++) {
244 i = 4 + texture_units;
    [all...]

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