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  /external/chromium_org/third_party/angle/tests/compiler_tests/
ExpressionLimit_test.cpp 62 uniform vec4 u_color;
65 gl_FragColor = u_color
80 uniform vec4 u_color;
83 gl_FragColor = u_color;
86 return u_color
102 uniform vec4 u_color;
104 return u_color;
304 uniform vec4 u_color;
310 gl_FragColor = u_color * someFunc();
316 uniform vec4 u_color;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_clear.c 52 union util_color u_color; local
67 util_pack_color(color->f, cbuf->format, &u_color);
69 clear_color = u_color.ui;
72 clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
78 util_pack_color(color->f, cbuf->format, &u_color);
80 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
81 clear_color8888 = u_color.ui;
  /external/mesa3d/src/gallium/drivers/i915/
i915_clear.c 52 union util_color u_color; local
67 util_pack_color(color->f, cbuf->format, &u_color);
69 clear_color = u_color.ui;
72 clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
78 util_pack_color(color->f, cbuf->format, &u_color);
80 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
81 clear_color8888 = u_color.ui;
  /external/chromium_org/gpu/command_buffer/tests/
gl_program_unittest.cc 138 uniform vec4 u_color;
141 gl_FragColor = u_color;;
153 GLint color_location = glGetUniformLocation(program, "u_color");
gl_virtual_contexts_unittest.cc 114 uniform vec4 u_color;
117 gl_FragColor = u_color;
128 GLuint color_loc = glGetUniformLocation(program, "u_color");
  /external/chromium_org/third_party/angle/samples/angle/particle_system/
ParticleSystem.cpp 65 uniform vec4 u_color;
72 gl_FragColor = vec4(u_color) * texColor;
91 mColorLoc = glGetUniformLocation(mProgram, "u_color");
  /external/chromium_org/third_party/angle/samples/angle/stencil_operations/
StencilOperations.cpp 41 uniform vec4 u_color;
44 gl_FragColor = u_color;
58 mColorLoc = glGetUniformLocation(mProgram, "u_color");
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 60 const sglr::UniformSlot& u_color; member in class:deqp::gles2::Functional::DepthShader
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
76 " gl_FragColor = u_color;\n"
78 , u_color(getUniformByName("u_color"))
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
96 const tcu::Vec4 color(u_color.value.f4);
es2fStencilTests.cpp 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
75 " gl_FragColor = u_color;\n"
77 , u_color (getUniformByName("u_color"))
84 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr());
100 const tcu::Vec4 color(u_color.value.f4);
109 const sglr::UniformSlot& u_color; member in class:deqp::gles2::Functional::StencilShader
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 60 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::DepthShader
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
75 "uniform highp vec4 u_color;\n"
79 " o_color = u_color;\n"
81 , u_color(getUniformByName("u_color"))
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
99 const tcu::Vec4 color(u_color.value.f4);
es3fStencilTests.cpp 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
74 "uniform highp vec4 u_color;\n"
78 " o_color = u_color;\n"
80 , u_color (getUniformByName("u_color"))
87 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr());
103 const tcu::Vec4 color(u_color.value.f4);
112 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::StencilShader
es3fFboTestUtil.hpp 196 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::FboTestUtil::DepthGradientShader
es3fFboTestUtil.cpp 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
93 "uniform highp vec4 u_color;\n"
97 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n"
105 deInt32 location = context.getUniformLocation(program, "u_color");
784 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
801 "uniform highp vec4 u_color;\n"
809 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n"
814 , u_color (getUniformByName("u_color"))
823 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr())
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