/external/chromium_org/third_party/angle/tests/compiler_tests/ |
ExpressionLimit_test.cpp | 62 uniform vec4 u_color; 65 gl_FragColor = u_color 80 uniform vec4 u_color; 83 gl_FragColor = u_color; 86 return u_color 102 uniform vec4 u_color; 104 return u_color; 304 uniform vec4 u_color; 310 gl_FragColor = u_color * someFunc(); 316 uniform vec4 u_color; [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_clear.c | 52 union util_color u_color; local 67 util_pack_color(color->f, cbuf->format, &u_color); 69 clear_color = u_color.ui; 72 clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); 78 util_pack_color(color->f, cbuf->format, &u_color); 80 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); 81 clear_color8888 = u_color.ui;
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_clear.c | 52 union util_color u_color; local 67 util_pack_color(color->f, cbuf->format, &u_color); 69 clear_color = u_color.ui; 72 clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); 78 util_pack_color(color->f, cbuf->format, &u_color); 80 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); 81 clear_color8888 = u_color.ui;
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_program_unittest.cc | 138 uniform vec4 u_color; 141 gl_FragColor = u_color;; 153 GLint color_location = glGetUniformLocation(program, "u_color");
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gl_virtual_contexts_unittest.cc | 114 uniform vec4 u_color; 117 gl_FragColor = u_color; 128 GLuint color_loc = glGetUniformLocation(program, "u_color");
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/external/chromium_org/third_party/angle/samples/angle/particle_system/ |
ParticleSystem.cpp | 65 uniform vec4 u_color; 72 gl_FragColor = vec4(u_color) * texColor; 91 mColorLoc = glGetUniformLocation(mProgram, "u_color");
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/external/chromium_org/third_party/angle/samples/angle/stencil_operations/ |
StencilOperations.cpp | 41 uniform vec4 u_color; 44 gl_FragColor = u_color; 58 mColorLoc = glGetUniformLocation(mProgram, "u_color");
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 60 const sglr::UniformSlot& u_color; member in class:deqp::gles2::Functional::DepthShader 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" 76 " gl_FragColor = u_color;\n" 78 , u_color(getUniformByName("u_color")) 85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); 96 const tcu::Vec4 color(u_color.value.f4);
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es2fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" 75 " gl_FragColor = u_color;\n" 77 , u_color (getUniformByName("u_color")) 84 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr()); 100 const tcu::Vec4 color(u_color.value.f4); 109 const sglr::UniformSlot& u_color; member in class:deqp::gles2::Functional::StencilShader
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/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 60 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::DepthShader 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 75 "uniform highp vec4 u_color;\n" 79 " o_color = u_color;\n" 81 , u_color(getUniformByName("u_color")) 88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); 99 const tcu::Vec4 color(u_color.value.f4);
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es3fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 74 "uniform highp vec4 u_color;\n" 78 " o_color = u_color;\n" 80 , u_color (getUniformByName("u_color")) 87 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr()); 103 const tcu::Vec4 color(u_color.value.f4); 112 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::StencilShader
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es3fFboTestUtil.hpp | 196 const sglr::UniformSlot& u_color; member in class:deqp::gles3::Functional::FboTestUtil::DepthGradientShader
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es3fFboTestUtil.cpp | 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 93 "uniform highp vec4 u_color;\n" 97 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n" 105 deInt32 location = context.getUniformLocation(program, "u_color"); 784 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 801 "uniform highp vec4 u_color;\n" 809 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n" 814 , u_color (getUniformByName("u_color")) 823 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr()) [all...] |