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    Searched refs:unit_ (Results 1 - 3 of 3) sorted by null

  /art/compiler/dex/
dex_to_dex_compiler.cc 43 unit_(unit),
52 return *unit_.GetDexFile();
87 const DexCompilationUnit& unit_; member in class:art::optimizer::DexCompiler
95 const DexFile::CodeItem* code_item = unit_.GetCodeItem();
159 if (!unit_.IsConstructor() || unit_.IsStatic()) {
163 if (!driver_.RequiresConstructorBarrier(Thread::Current(), unit_.GetDexFile(),
164 unit_.GetClassDefIndex())) {
171 << PrettyMethod(unit_.GetDexMethodIndex(), GetDexFile(), true);
179 if (!driver_.IsSafeCast(&unit_, dex_pc))
    [all...]
  /external/chromium_org/cc/resources/
resource_provider.cc 117 : gl_(gl), unit_(unit) {
120 if (unit_ != GL_TEXTURE0)
121 GLC(gl_, gl_->ActiveTexture(unit_));
126 if (unit_ != GL_TEXTURE0)
132 GLenum unit_; member in class:cc::__anon7397::ScopedSetActiveTexture
944 unit_(GL_TEXTURE0),
945 target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
954 unit_(unit),
955 target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
    [all...]
resource_provider.h 243 GLenum unit_; member in class:cc::ResourceProvider::ScopedSamplerGL

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