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Searched
refs:useTexture
(Results
1 - 4
of
4
) sorted by null
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java
115
public void draw(GL10 gl, boolean
useTexture
) {
119
if (
useTexture
) {
/external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp
87
bool
useTexture
;
322
if (config.
useTexture
)
558
if (m_config.
useTexture
)
602
if (m_config.
useTexture
)
694
if (m_config.
useTexture
)
714
if (m_config.
useTexture
)
1020
if (config.
useTexture
)
1118
basicConfig.
useTexture
= true;
[
all
...]
/external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp
114
bool drawTestPattern (bool
useTexture
);
218
bool RenderCase::drawTestPattern (bool
useTexture
)
245
const char* const fragmentSource = (
useTexture
) ? (fragmentSourceTex) : (fragmentSourceNoTex);
252
m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a test pattern to detect " << ((
useTexture
) ? ("texture sampling") : ("")) << " side-effects." << tcu::TestLog::EndMessage;
261
if (
useTexture
)
288
if (
useTexture
)
317
const tcu::RGBA& refCol = (
useTexture
) ? (refColTexture) : (refColGradient);
[
all
...]