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    Searched refs:useTexture (Results 1 - 4 of 4) sorted by null

  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java 115 public void draw(GL10 gl, boolean useTexture) {
119 if (useTexture) {
  /external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp 87 bool useTexture;
322 if (config.useTexture)
558 if (m_config.useTexture)
602 if (m_config.useTexture)
694 if (m_config.useTexture)
714 if (m_config.useTexture)
1020 if (config.useTexture)
1118 basicConfig.useTexture = true;
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 114 bool drawTestPattern (bool useTexture);
218 bool RenderCase::drawTestPattern (bool useTexture)
245 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex);
252 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a test pattern to detect " << ((useTexture) ? ("texture sampling") : ("")) << " side-effects." << tcu::TestLog::EndMessage;
261 if (useTexture)
288 if (useTexture)
317 const tcu::RGBA& refCol = (useTexture) ? (refColTexture) : (refColGradient);
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