/external/deqp/modules/gles3/functional/ |
es3fFboMultisampleTests.cpp | 136 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); 162 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); 193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); 217 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
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es3fTextureSpecificationTests.cpp | 660 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 661 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 719 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 720 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 760 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 761 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 800 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 801 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 858 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 859 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax) [all...] |
es3fFboColorbufferTests.cpp | 169 Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); 230 Texture2DShader texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt0), fmtInfo0.valueMax-fmtInfo0.valueMin, fmtInfo0.valueMin); 231 Texture2DShader texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt1), fmtInfo1.valueMax-fmtInfo1.valueMin, fmtInfo1.valueMin); 364 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); 493 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); 619 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin) [all...] |
es3fFramebufferBlitTests.cpp | 356 tcu::BVec4 srcIsGreater = tcu::greaterThan(srcFmtRangeInfo.valueMax-srcFmtRangeInfo.valueMin, dstFmtRangeInfo.valueMax-dstFmtRangeInfo.valueMin); 357 tcu::TextureFormatInfo srcRangeInfo (tcu::select(dstFmtRangeInfo.valueMin, srcFmtRangeInfo.valueMin, tcu::logicalAnd(copyMask, srcIsGreater)), 361 tcu::TextureFormatInfo dstRangeInfo (tcu::select(dstFmtRangeInfo.valueMin, srcFmtRangeInfo.valueMin, tcu::logicalOr(tcu::logicalNot(copyMask), srcIsGreater)), 404 gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstRangeInfo.valueMin); 409 gradientToSrcShader.setGradient(*getCurrentContext(), gradShaderSrcID, srcRangeInfo.valueMin, dstRangeInfo.valueMax); [all...] |
es3fTextureFormatTests.cpp | 133 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" 142 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); 298 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" 313 case 0: gMin = spec.valueMin.swizzle(0, 1, 2, 3); gMax = spec.valueMax.swizzle(0, 1, 2, 3); break; 314 case 1: gMin = spec.valueMin.swizzle(2, 1, 0, 3); gMax = spec.valueMax.swizzle(2, 1, 0, 3); break; 315 case 2: gMin = spec.valueMin.swizzle(1, 2, 0, 3); gMax = spec.valueMax.swizzle(1, 2, 0, 3); break; 316 case 3: gMin = spec.valueMax.swizzle(0, 1, 2, 3); gMax = spec.valueMin.swizzle(0, 1, 2, 3); break; 317 case 4: gMin = spec.valueMax.swizzle(2, 1, 0, 3); gMax = spec.valueMin.swizzle(2, 1, 0, 3); break; 318 case 5: gMin = spec.valueMax.swizzle(1, 2, 0, 3); gMax = spec.valueMin.swizzle(1, 2, 0, 3); break; 490 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax) [all...] |
es3fFboInvalidateTests.cpp | 467 const tcu::Vec4& cBias = colorFmtInfo.valueMin; 468 tcu::Vec4 cScale = colorFmtInfo.valueMax-colorFmtInfo.valueMin; 628 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); 834 const tcu::Vec4& cBias = colorFmtInfo.valueMin; 835 tcu::Vec4 cScale = colorFmtInfo.valueMax-colorFmtInfo.valueMin; [all...] |
es3fTextureFilteringTests.cpp | 176 const tcu::Vec4 cBias = fmtInfo.valueMin; 177 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 454 tcu::Vec4 cBias = fmtInfo.valueMin; 455 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 737 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 738 const tcu::Vec4 cBias = fmtInfo.valueMin; [all...] |
es3fVertexTextureTests.cpp | 591 const Vec4 cBias = fmtInfo.valueMin; 592 const Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 900 const Vec4 cBias = fmtInfo.valueMin; 901 const Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; [all...] |
es3fFboRenderTest.cpp | 533 Vec4 fboOutScale = fboRangeInfo.valueMax - fboRangeInfo.valueMin; 534 Vec4 fboOutBias = fboRangeInfo.valueMin; [all...] |
es3fTextureShadowTests.cpp | 487 tcu::Vec4 cBias = fmtInfo.valueMin; 488 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 779 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 780 tcu::Vec4 cBias = fmtInfo.valueMin; [all...] |
es3fTextureSwizzleTests.cpp | 133 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax);
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/external/deqp/framework/common/ |
tcuTextureUtil.hpp | 67 Vec4 valueMin; 73 : valueMin (valueMin_)
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/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 118 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" 125 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); 267 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" 282 case 0: gMin = spec.valueMin.swizzle(0, 1, 2, 3); gMax = spec.valueMax.swizzle(0, 1, 2, 3); break; 283 case 1: gMin = spec.valueMin.swizzle(2, 1, 0, 3); gMax = spec.valueMax.swizzle(2, 1, 0, 3); break; 284 case 2: gMin = spec.valueMin.swizzle(1, 2, 0, 3); gMax = spec.valueMax.swizzle(1, 2, 0, 3); break; 285 case 3: gMin = spec.valueMax.swizzle(0, 1, 2, 3); gMax = spec.valueMin.swizzle(0, 1, 2, 3); break; 286 case 4: gMin = spec.valueMax.swizzle(2, 1, 0, 3); gMax = spec.valueMin.swizzle(2, 1, 0, 3); break; 287 case 5: gMin = spec.valueMax.swizzle(1, 2, 0, 3); gMax = spec.valueMin.swizzle(1, 2, 0, 3); break;
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es2fShaderTextureFunctionTests.cpp | 339 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 340 Vec4 cBias = fmtInfo.valueMin; 369 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 370 Vec4 cBias = fmtInfo.valueMin;
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es2fTextureFilteringTests.cpp | 176 tcu::Vec4 cBias = fmtInfo.valueMin; 177 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 439 tcu::Vec4 cBias = fmtInfo.valueMin; 440 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
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es2fVertexTextureTests.cpp | 490 const Vec4 cBias = fmtInfo.valueMin; 491 const Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 796 const Vec4 cBias = fmtInfo.valueMin; 797 const Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 147 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); 286 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); 287 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w());
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es31fTextureSpecificationTests.cpp | 340 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 341 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 380 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 381 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 442 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; 443 Vec4 cBias = m_texFormatInfo.valueMin; 537 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); 548 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; 549 Vec4 cBias = m_texFormatInfo.valueMin; [all...] |
es31fFboColorbufferTests.cpp | 140 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
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es31fTextureFilteringTests.cpp | 206 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 207 const tcu::Vec4 cBias = fmtInfo.valueMin;
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 145 tcu::Vec4 cBias = fmtInfo.valueMin; 146 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 406 tcu::Vec4 cBias = fmtInfo.valueMin; 407 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 136 tcu::Vec4 cBias = fmtInfo.valueMin; 137 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 393 tcu::Vec4 cBias = fmtInfo.valueMin; 394 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 203 fmtInfo.valueMin.swizzle(sw[0], sw[1], sw[2], sw[3]),
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/external/deqp/modules/glshared/ |
glsTextureTestUtil.hpp | 563 LogGradientFmt (const tcu::Vec4* min_, const tcu::Vec4* max_) : valueMin(min_), valueMax(max_) {} 564 const tcu::Vec4* valueMin;
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/external/chromium_org/chrome/browser/resources/chromeos/chromevox/common/ |
aria_util.js | 412 var valueMin = targetNode.getAttribute('aria-valuemin'); 418 if ((valueNow != null) && (valueMin != null) && (valueMax != null)) { 420 var percent = Math.round((valueNow / (valueMax - valueMin)) * 100); 430 if (valueMin != null) { 431 state.push(['aria_value_min', valueMin]);
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