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    Searched refs:vertexFormat (Results 1 - 16 of 16) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
VertexBuffer11.cpp 112 gl::VertexFormat vertexFormat(attrib, currentValue.Type);
113 const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
138 gl::VertexFormat vertexFormat(attrib);
139 const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
formatutils11.h 70 struct VertexFormat
72 VertexFormat();
78 const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat);
InputLayoutCache.cpp 25 gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS])
33 inputLayout[attributeIndex] = gl::VertexFormat(*translatedAttribute.attribute,
109 gl::VertexFormat vertexFormat(*attributes[i].attribute, attributes[i].currentValueType);
110 const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
138 gl::VertexFormat shaderInputLayout[gl::MAX_VERTEX_ATTRIBS];
Renderer11.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
201 virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
202 virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
Renderer11.cpp     [all...]
formatutils11.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
formatutils9.h 45 struct VertexFormat
47 VertexFormat();
55 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat);
VertexBuffer9.cpp 118 gl::VertexFormat vertexFormat(attrib, currentValue.Type);
119 const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
193 gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
194 const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
VertexDeclarationCache.cpp 150 gl::VertexFormat vertexFormat(*attributes[i].attribute, GL_FLOAT);
151 const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexFormat);
formatutils9.cpp 323 VertexFormat preferredConversion;
324 VertexFormat fallbackConversion;
478 VertexFormat::VertexFormat()
488 VertexFormat CreateVertexFormatInfo(bool identity, size_t elementSize, VertexCopyFunction copyFunc, D3DDECLTYPE nativeFormat)
490 VertexFormat formatInfo;
542 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat)
546 static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]
    [all...]
Renderer9.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
198 virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
199 virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
Renderer9.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DynamicHLSL.cpp 365 const VertexFormat inputLayout[],
379 const VertexFormat &vertexFormat = inputLayout[inputIndex];
389 GLenum componentType = mRenderer->getVertexComponentType(vertexFormat);
403 (mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0)
405 initHLSL += generateAttributeConversionHLSL(vertexFormat, shaderAttribute);
    [all...]
DynamicHLSL.h 37 struct VertexFormat;
63 std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const gl::VertexFormat inputLayout[],
77 void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const;
99 std::string generateAttributeConversionHLSL(const gl::VertexFormat &vertexFormat, const sh::ShaderVariable &shaderAttrib) const;
VertexBuffer.cpp 185 gl::VertexFormat vertexFormat(attrib, currentValue.Type);
191 requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 129 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
248 virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0;
249 virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;

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