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Searched
refs:vertexFormat
(Results
1 - 16
of
16
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
VertexBuffer11.cpp
112
gl::
VertexFormat
vertexFormat
(attrib, currentValue.Type);
113
const d3d11::
VertexFormat
&vertexFormatInfo = d3d11::GetVertexFormatInfo(
vertexFormat
);
138
gl::
VertexFormat
vertexFormat
(attrib);
139
const d3d11::
VertexFormat
&vertexFormatInfo = d3d11::GetVertexFormatInfo(
vertexFormat
);
formatutils11.h
70
struct
VertexFormat
72
VertexFormat
();
78
const
VertexFormat
&GetVertexFormatInfo(const gl::
VertexFormat
&
vertexFormat
);
InputLayoutCache.cpp
25
gl::
VertexFormat
inputLayout[gl::MAX_VERTEX_ATTRIBS])
33
inputLayout[attributeIndex] = gl::
VertexFormat
(*translatedAttribute.attribute,
109
gl::
VertexFormat
vertexFormat
(*attributes[i].attribute, attributes[i].currentValueType);
110
const d3d11::
VertexFormat
&vertexFormatInfo = d3d11::GetVertexFormatInfo(
vertexFormat
);
138
gl::
VertexFormat
shaderInputLayout[gl::MAX_VERTEX_ATTRIBS];
Renderer11.h
80
virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::
VertexFormat
inputLayout[], const gl::Framebuffer *framebuffer,
201
virtual rx::VertexConversionType getVertexConversionType(const gl::
VertexFormat
&
vertexFormat
) const;
202
virtual GLenum getVertexComponentType(const gl::
VertexFormat
&
vertexFormat
) const;
Renderer11.cpp
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formatutils11.cpp
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
formatutils9.h
45
struct
VertexFormat
47
VertexFormat
();
55
const
VertexFormat
&GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::
VertexFormat
&
vertexFormat
);
VertexBuffer9.cpp
118
gl::
VertexFormat
vertexFormat
(attrib, currentValue.Type);
119
const d3d9::
VertexFormat
&d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(),
vertexFormat
);
193
gl::
VertexFormat
vertexFormat
(attrib, GL_FLOAT);
194
const d3d9::
VertexFormat
&d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(),
vertexFormat
);
VertexDeclarationCache.cpp
150
gl::
VertexFormat
vertexFormat
(*attributes[i].attribute, GL_FLOAT);
151
const d3d9::
VertexFormat
&d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes,
vertexFormat
);
formatutils9.cpp
323
VertexFormat
preferredConversion;
324
VertexFormat
fallbackConversion;
478
VertexFormat
::
VertexFormat
()
488
VertexFormat
CreateVertexFormatInfo(bool identity, size_t elementSize, VertexCopyFunction copyFunc, D3DDECLTYPE nativeFormat)
490
VertexFormat
formatInfo;
542
const
VertexFormat
&GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::
VertexFormat
&
vertexFormat
)
546
static
VertexFormat
formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]
[
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...]
Renderer9.h
80
virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::
VertexFormat
inputLayout[], const gl::Framebuffer *framebuffer,
198
virtual rx::VertexConversionType getVertexConversionType(const gl::
VertexFormat
&
vertexFormat
) const;
199
virtual GLenum getVertexComponentType(const gl::
VertexFormat
&
vertexFormat
) const;
Renderer9.cpp
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all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DynamicHLSL.cpp
365
const
VertexFormat
inputLayout[],
379
const
VertexFormat
&
vertexFormat
= inputLayout[inputIndex];
389
GLenum componentType = mRenderer->getVertexComponentType(
vertexFormat
);
403
(mRenderer->getVertexConversionType(
vertexFormat
) & rx::VERTEX_CONVERT_GPU) != 0)
405
initHLSL += generateAttributeConversionHLSL(
vertexFormat
, shaderAttribute);
[
all
...]
DynamicHLSL.h
37
struct
VertexFormat
;
63
std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const gl::
VertexFormat
inputLayout[],
77
void getInputLayoutSignature(const gl::
VertexFormat
inputLayout[], GLenum signature[]) const;
99
std::string generateAttributeConversionHLSL(const gl::
VertexFormat
&
vertexFormat
, const sh::ShaderVariable &shaderAttrib) const;
VertexBuffer.cpp
185
gl::
VertexFormat
vertexFormat
(attrib, currentValue.Type);
191
requiresConversion = (mRenderer->getVertexConversionType(
vertexFormat
) & VERTEX_CONVERT_CPU) != 0;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h
129
virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::
VertexFormat
inputLayout[], const gl::Framebuffer *framebuffer,
248
virtual rx::VertexConversionType getVertexConversionType(const gl::
VertexFormat
&
vertexFormat
) const = 0;
249
virtual GLenum getVertexComponentType(const gl::
VertexFormat
&
vertexFormat
) const = 0;
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