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    Searched refs:vertexSources (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsShaderLibrary.cpp 1057 vector<string> vertexSources;
1097 case TOKEN_VERTEX: vertexSources.push_back(source); break;
1117 program.vertexSources.swap(vertexSources);
1139 vector<string> vertexSources;
1187 case TOKEN_VERTEX: vertexSources.push_back(source); break;
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glsShaderLibraryCase.hpp 148 std::vector<std::string> vertexSources;
159 std::vector<std::string> vertexSources;
glsShaderLibraryCase.cpp 198 retVal.vertexSources.push_back(sharedSource);
337 DE_ASSERT(specification.vertexSources.size() == 1);
346 DE_ASSERT(specification.vertexSources.empty());
357 program.spec.vertexSources = specification.vertexSources;
386 DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_VERTEX)) == 0) || !specification.programs[pipelineProgramNdx].vertexSources.empty());
433 specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[programNdx].spec.requirements);
445 m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock));
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