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  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 235 int yLast = flipY ? quad.posA.y() : quad.posB.y();
237 float height = (float)(yLast - yFirst + 1);
239 for (int y = yFirst; y <= yLast; y++)
  /external/chromium_org/third_party/skia/experimental/Intersection/
SkAntiEdge.cpp 642 int yLast = find_active_edges(y, &activeLeft, &activeLast);
643 while (y < yLast) {
684 yLast = y; // recompute bottom after all Ys are advanced
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